187 lines
4.9 KiB
C#
187 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using HG;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RoR2.UI;
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[RequireComponent(typeof(Canvas))]
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[RequireComponent(typeof(RectTransform))]
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public class PointViewer : MonoBehaviour, ILayoutGroup, ILayoutController
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{
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private struct ElementInfo
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{
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public Transform targetTransform;
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public Vector3 targetLastKnownPosition;
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public float targetWorldDiameter;
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public float targetWorldVerticalOffset;
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public bool scaleWithDistance;
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public GameObject elementInstance;
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public RectTransform elementRectTransform;
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public CanvasGroup elementCanvasGroup;
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}
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public struct AddElementRequest
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{
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public GameObject elementPrefab;
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public Transform target;
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public float targetWorldVerticalOffset;
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public float targetWorldDiameter;
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public bool scaleWithDistance;
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public float targetWorldRadius
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{
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get
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{
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return targetWorldDiameter * 0.5f;
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}
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set
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{
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targetWorldDiameter = value * 2f;
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}
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}
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}
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private UICamera uiCamController;
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private Camera sceneCam;
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private StructAllocator<ElementInfo> elementInfoAllocator = new StructAllocator<ElementInfo>(16u);
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private Dictionary<UnityObjectWrapperKey<GameObject>, StructAllocator<ElementInfo>.Ptr> elementToElementInfo = new Dictionary<UnityObjectWrapperKey<GameObject>, StructAllocator<ElementInfo>.Ptr>();
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protected RectTransform rectTransform { get; private set; }
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protected Canvas canvas { get; private set; }
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private void Awake()
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{
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rectTransform = (RectTransform)base.transform;
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canvas = GetComponent<Canvas>();
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}
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private void Start()
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{
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FindCamera();
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}
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private void Update()
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{
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SetDirty();
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}
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public GameObject AddElement(AddElementRequest request)
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{
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if (!request.target || !request.elementPrefab)
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{
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return null;
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}
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GameObject gameObject = UnityEngine.Object.Instantiate(request.elementPrefab, rectTransform);
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StructAllocator<ElementInfo>.Ptr ptr = elementInfoAllocator.Alloc();
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ref ElementInfo @ref = ref elementInfoAllocator.GetRef(ptr);
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@ref.targetTransform = request.target;
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@ref.targetWorldVerticalOffset = request.targetWorldVerticalOffset;
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@ref.targetWorldDiameter = request.targetWorldDiameter;
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@ref.targetLastKnownPosition = request.target.position;
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@ref.scaleWithDistance = request.scaleWithDistance;
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@ref.elementInstance = gameObject;
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@ref.elementRectTransform = (RectTransform)gameObject.transform;
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@ref.elementCanvasGroup = gameObject.GetComponent<CanvasGroup>();
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elementToElementInfo.Add(gameObject, ptr);
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return gameObject;
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}
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public void RemoveElement(GameObject elementInstance)
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{
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if (elementToElementInfo.TryGetValue(elementInstance, out var value))
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{
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elementToElementInfo.Remove(elementInstance);
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elementInfoAllocator.Free(in value);
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UnityEngine.Object.Destroy(elementInstance);
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}
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}
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public void RemoveAll()
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{
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foreach (KeyValuePair<UnityObjectWrapperKey<GameObject>, StructAllocator<ElementInfo>.Ptr> item in elementToElementInfo)
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{
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GameObject obj = item.Key;
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StructAllocator<ElementInfo>.Ptr ptr = item.Value;
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elementInfoAllocator.Free(in ptr);
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UnityEngine.Object.Destroy(obj);
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}
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elementToElementInfo.Clear();
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}
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private void FindCamera()
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{
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uiCamController = canvas.rootCanvas.worldCamera.GetComponent<UICamera>();
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sceneCam = (uiCamController ? uiCamController.cameraRigController.sceneCam : null);
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}
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private void SetDirty()
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{
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if (base.isActiveAndEnabled && !CanvasUpdateRegistry.IsRebuildingLayout())
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{
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LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
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}
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}
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protected void UpdateAllElementPositions()
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{
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if (!uiCamController || !sceneCam)
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{
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return;
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}
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Camera camera = uiCamController.camera;
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Vector2 size = rectTransform.rect.size;
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float num = sceneCam.fieldOfView * (MathF.PI / 180f);
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float num2 = 1f / num;
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foreach (KeyValuePair<UnityObjectWrapperKey<GameObject>, StructAllocator<ElementInfo>.Ptr> item in elementToElementInfo)
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{
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_ = (GameObject)item.Key;
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StructAllocator<ElementInfo>.Ptr value = item.Value;
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ref ElementInfo @ref = ref elementInfoAllocator.GetRef(value);
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if ((bool)@ref.targetTransform)
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{
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@ref.targetLastKnownPosition = @ref.targetTransform.position;
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}
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Vector3 targetLastKnownPosition = @ref.targetLastKnownPosition;
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targetLastKnownPosition.y += @ref.targetWorldVerticalOffset;
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Vector3 position = sceneCam.WorldToViewportPoint(targetLastKnownPosition);
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float z = position.z;
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Vector3 vector = camera.ViewportToScreenPoint(position);
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, vector, camera, out var localPoint);
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Vector3 localPosition = localPoint;
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localPosition.z = ((z >= 0f) ? 0f : (-1f));
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@ref.elementRectTransform.localPosition = localPosition;
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if (@ref.scaleWithDistance)
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{
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float num3 = @ref.targetWorldDiameter * num2 / z;
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@ref.elementRectTransform.sizeDelta = num3 * size;
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}
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}
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}
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public void SetLayoutHorizontal()
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{
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UpdateAllElementPositions();
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}
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public void SetLayoutVertical()
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{
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}
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}
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