253 lines
6.7 KiB
C#
253 lines
6.7 KiB
C#
using System.Collections.Generic;
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using JetBrains.Annotations;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace RoR2.UI;
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public class RuleChoiceController : MonoBehaviour
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{
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private static readonly List<RuleChoiceController> instancesList;
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[HideInInspector]
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public RuleBookViewerStrip strip;
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public HGButton hgButton;
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public Image image;
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public TooltipProvider tooltipProvider;
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public TextMeshProUGUI voteCounter;
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public GameObject chosenDisplayObject;
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public GameObject disabledDisplayObject;
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public GameObject cantVoteDisplayObject;
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public UILayerKey requiredTopLayer;
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public bool displayVoteCounter = true;
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public bool canVote;
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public GameObject extraDisplayInfo;
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[HideInInspector]
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public GameObject targetExtraDisplayInfoContainer;
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public bool cycleThroughOptions;
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private RuleChoiceDef choiceDef;
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private void OnEnable()
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{
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instancesList.Add(this);
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}
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private void OnDisable()
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{
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instancesList.Remove(this);
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}
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static RuleChoiceController()
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{
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instancesList = new List<RuleChoiceController>();
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PreGameRuleVoteController.onVotesUpdated += delegate
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{
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foreach (RuleChoiceController instances in instancesList)
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{
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instances.UpdateFromVotes();
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}
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};
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}
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private void Start()
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{
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UpdateFromVotes();
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UpdateChoiceDisplay(choiceDef);
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if ((bool)requiredTopLayer && (bool)hgButton)
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{
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hgButton.requiredTopLayer = requiredTopLayer;
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}
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}
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public void UpdateFromVotes()
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{
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int num = PreGameRuleVoteController.votesForEachChoice[choiceDef.globalIndex];
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bool isInSinglePlayer = RoR2Application.isInSinglePlayer;
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if ((bool)voteCounter)
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{
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if (displayVoteCounter && num > 0 && !isInSinglePlayer)
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{
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voteCounter.enabled = true;
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voteCounter.text = num.ToString();
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}
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else
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{
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voteCounter.enabled = false;
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}
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}
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bool flag = false;
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NetworkUser networkUser = FindNetworkUser();
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if ((bool)networkUser)
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{
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PreGameRuleVoteController preGameRuleVoteController = PreGameRuleVoteController.FindForUser(networkUser);
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if ((bool)preGameRuleVoteController)
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{
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flag = preGameRuleVoteController.IsChoiceVoted(choiceDef);
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}
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}
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bool flag2 = choiceDef.globalName.Contains(".Off");
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if ((bool)chosenDisplayObject)
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{
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chosenDisplayObject.SetActive(flag && !flag2);
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}
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if ((bool)disabledDisplayObject)
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{
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disabledDisplayObject.SetActive(flag && flag2);
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}
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if ((bool)cantVoteDisplayObject)
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{
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cantVoteDisplayObject.SetActive(!canVote);
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}
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}
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public void SetChoice([NotNull] RuleChoiceDef newChoiceDef)
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{
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if (newChoiceDef != choiceDef)
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{
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choiceDef = newChoiceDef;
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UpdateChoiceDisplay(choiceDef);
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UpdateFromVotes();
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}
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}
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private void UpdateChoiceDisplay(RuleChoiceDef displayChoiceDef)
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{
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base.gameObject.name = "Choice (" + displayChoiceDef.globalName + ")";
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image.sprite = displayChoiceDef.sprite;
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bool flag = displayChoiceDef.extraData != null && displayChoiceDef.extraData.GetType() == typeof(ArtifactDef);
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if ((bool)tooltipProvider)
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{
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if (displayChoiceDef.tooltipNameToken == null)
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{
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Debug.LogErrorFormat("Rule choice {0} .tooltipNameToken is null", displayChoiceDef.globalName);
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}
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if (displayChoiceDef.tooltipBodyToken == null)
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{
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Debug.LogErrorFormat("Rule choice {0} .tooltipBodyToken is null", displayChoiceDef.tooltipBodyToken);
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}
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tooltipProvider.overrideTitleText = displayChoiceDef.getTooltipName(displayChoiceDef);
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tooltipProvider.titleColor = displayChoiceDef.tooltipNameColor;
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tooltipProvider.bodyToken = displayChoiceDef.tooltipBodyToken;
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tooltipProvider.bodyColor = displayChoiceDef.tooltipBodyColor;
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if (flag)
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{
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ArtifactDef artifactDef = (ArtifactDef)displayChoiceDef.extraData;
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if ((bool)artifactDef)
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{
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tooltipProvider.extraUIDisplayPrefab = artifactDef.extraUIDisplayPrefab;
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}
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}
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}
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if (!hgButton)
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{
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return;
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}
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if (hgButton.updateTextOnHover && (bool)hgButton.hoverLanguageTextMeshController)
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{
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string @string = Language.GetString(displayChoiceDef.tooltipNameToken);
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string string2 = Language.GetString(displayChoiceDef.tooltipBodyToken);
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Color tooltipNameColor = displayChoiceDef.tooltipNameColor;
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tooltipNameColor.a = 0.2f;
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string stringFormatted = Language.GetStringFormatted("RULE_DESCRIPTION_FORMAT", @string, string2, ColorUtility.ToHtmlStringRGBA(tooltipNameColor));
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hgButton.hoverToken = stringFormatted;
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hgButton.hoverLanguageTextMeshController.token = stringFormatted;
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if (flag)
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{
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ArtifactDef artifactDef2 = (ArtifactDef)displayChoiceDef.extraData;
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if ((bool)artifactDef2 && (bool)artifactDef2.extraUIDisplayPrefab && (bool)targetExtraDisplayInfoContainer && !extraDisplayInfo)
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{
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extraDisplayInfo = Object.Instantiate(artifactDef2.extraUIDisplayPrefab, targetExtraDisplayInfoContainer.transform);
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extraDisplayInfo.transform.SetSiblingIndex(targetExtraDisplayInfoContainer.transform.childCount);
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extraDisplayInfo.SetActive(value: false);
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hgButton.onSelect.AddListener(OnSelected);
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hgButton.onDeselect.AddListener(OnDeselected);
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targetExtraDisplayInfoContainer.SetActive(value: true);
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if (chosenDisplayObject.activeInHierarchy)
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{
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extraDisplayInfo.SetActive(value: true);
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}
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}
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}
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}
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hgButton.uiClickSoundOverride = choiceDef.selectionUISound;
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}
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private void OnSelected()
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{
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if ((bool)extraDisplayInfo)
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{
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extraDisplayInfo.SetActive(value: true);
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}
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}
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private void OnDeselected()
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{
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if ((bool)extraDisplayInfo && !chosenDisplayObject.activeInHierarchy)
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{
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extraDisplayInfo.SetActive(value: false);
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}
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}
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private NetworkUser FindNetworkUser()
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{
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return ((MPEventSystem)EventSystem.current).localUser?.currentNetworkUser;
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}
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public void OnClick()
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{
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if (!canVote)
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{
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return;
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}
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NetworkUser networkUser = FindNetworkUser();
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if (!networkUser)
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{
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return;
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}
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PreGameRuleVoteController preGameRuleVoteController = PreGameRuleVoteController.FindForUser(networkUser);
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if (!preGameRuleVoteController)
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{
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return;
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}
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RuleChoiceDef ruleChoiceDef;
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RuleChoiceDef ruleChoiceDef2 = (ruleChoiceDef = choiceDef);
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RuleDef ruleDef = ruleChoiceDef2.ruleDef;
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int count = ruleDef.choices.Count;
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int localIndex = ruleChoiceDef2.localIndex;
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bool flag = false;
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Debug.LogFormat("maxRuleCount={0}, currentChoiceIndex={1}", count, localIndex);
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if (cycleThroughOptions)
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{
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localIndex = (preGameRuleVoteController.IsChoiceVoted(choiceDef) ? (localIndex + 1) : 0);
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if (localIndex > count - 1)
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{
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localIndex = ruleDef.defaultChoiceIndex;
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flag = true;
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}
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ruleChoiceDef = ruleDef.choices[localIndex];
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}
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else if (preGameRuleVoteController.IsChoiceVoted(choiceDef))
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{
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flag = true;
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}
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SetChoice(ruleChoiceDef);
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preGameRuleVoteController.SetVote(ruleChoiceDef.ruleDef.globalIndex, flag ? (-1) : ruleChoiceDef.localIndex);
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}
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}
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