r2mods/ilspy_dump/ror2_csproj/RoR2.UI/VoiceChatNotificationManage...

73 lines
1.3 KiB
C#

using UnityEngine;
namespace RoR2.UI;
public class VoiceChatNotificationManager : MonoBehaviour
{
public GameObject[] chatNameplate = new GameObject[3];
public VoiceChatCardController[] chatController = new VoiceChatCardController[3];
private PlatformID[] chatUserList;
private PlatformID currentChatUser;
private int frameDelay;
private bool waitForInitialization;
private void Awake()
{
if (!PlatformSystems.lobbyManager.HasMPLobbyFeature(MPLobbyFeatures.Voice))
{
base.gameObject.SetActive(value: false);
return;
}
if (chatNameplate[0] == null)
{
HackFixRefrences();
}
chatUserList = PlatformSystems.lobbyManager.GetLobbyMembers();
if (chatUserList == null)
{
waitForInitialization = true;
for (int i = 0; i < 3; i++)
{
if (!(chatNameplate[i] == null))
{
chatNameplate[i].SetActive(value: false);
}
}
return;
}
waitForInitialization = false;
for (int j = 0; j < chatUserList.Length; j++)
{
if (j < 4)
{
_ = ref chatUserList[j];
_ = chatUserList[j] == default(PlatformID);
}
}
for (int k = 0; k < 3; k++)
{
if (!(chatNameplate[k] == null))
{
chatNameplate[k].SetActive(value: false);
}
}
}
private void Initialize()
{
}
private void HackFixRefrences()
{
}
private void Update()
{
}
}