111 lines
2.7 KiB
C#
111 lines
2.7 KiB
C#
using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RoR2.UI;
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public class VoteInfoPanelController : MonoBehaviour
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{
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private struct IndicatorInfo
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{
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public GameObject gameObject;
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public Image image;
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public TooltipProvider tooltipProvider;
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}
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public GameObject indicatorPrefab;
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public Sprite hasNotVotedSprite;
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public Sprite hasVotedSprite;
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public RectTransform container;
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public GameObject timerPanelObject;
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public TextMeshProUGUI timerLabel;
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public VoteController voteController;
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private readonly List<IndicatorInfo> indicators = new List<IndicatorInfo>();
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private bool votesArePossible => RoR2Application.isInMultiPlayer;
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private void Awake()
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{
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if (!votesArePossible)
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{
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base.gameObject.SetActive(value: false);
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}
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}
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private void AllocateIndicators(int desiredIndicatorCount)
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{
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while (indicators.Count > desiredIndicatorCount)
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{
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int index = indicators.Count - 1;
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Object.Destroy(indicators[index].gameObject);
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indicators.RemoveAt(index);
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}
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while (indicators.Count < desiredIndicatorCount)
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{
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GameObject gameObject = Object.Instantiate(indicatorPrefab, container);
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gameObject.SetActive(value: true);
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indicators.Add(new IndicatorInfo
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{
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gameObject = gameObject,
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image = gameObject.GetComponentInChildren<Image>(),
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tooltipProvider = gameObject.GetComponentInChildren<TooltipProvider>()
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});
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}
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timerPanelObject.transform.SetAsLastSibling();
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}
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public void UpdateElements()
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{
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int num = 0;
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if ((bool)voteController)
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{
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num = voteController.GetVoteCount();
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}
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AllocateIndicators(num);
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for (int i = 0; i < num; i++)
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{
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UserVote vote = voteController.GetVote(i);
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indicators[i].image.sprite = (vote.receivedVote ? hasVotedSprite : hasNotVotedSprite);
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string userName;
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if ((bool)vote.networkUserObject)
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{
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NetworkUser component = vote.networkUserObject.GetComponent<NetworkUser>();
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userName = ((!component) ? Language.GetString("PLAYER_NAME_UNAVAILABLE") : component.GetNetworkPlayerName().GetResolvedName());
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}
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else
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{
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userName = Language.GetString("PLAYER_NAME_DISCONNECTED");
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}
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indicators[i].tooltipProvider.SetContent(TooltipProvider.GetPlayerNameTooltipContent(userName));
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}
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bool flag = (bool)voteController && voteController.timerStartCondition != VoteController.TimerStartCondition.Never && !float.IsInfinity(voteController.timer);
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timerPanelObject.SetActive(flag);
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if (flag)
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{
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float num2 = voteController.timer;
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if (num2 < 0f)
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{
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num2 = 0f;
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}
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int num3 = Mathf.FloorToInt(num2 * (1f / 60f));
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int num4 = (int)num2 - num3 * 60;
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timerLabel.text = $"{num3}:{num4:00}";
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}
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}
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private void Update()
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{
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UpdateElements();
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}
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}
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