28 lines
513 B
C#
28 lines
513 B
C#
using UnityEngine;
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namespace RoR2;
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public class AddCurvedTorque : MonoBehaviour
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{
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public AnimationCurve torqueCurve;
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public Vector3 localTorqueVector;
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public float lifetime;
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public Rigidbody[] rigidbodies;
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private float stopwatch;
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private void FixedUpdate()
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{
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stopwatch += Time.fixedDeltaTime;
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float num = torqueCurve.Evaluate(stopwatch / lifetime);
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Rigidbody[] array = rigidbodies;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].AddRelativeTorque(localTorqueVector * num);
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}
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}
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}
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