27 lines
553 B
C#
27 lines
553 B
C#
using UnityEngine;
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namespace RoR2;
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public class ApplyTorqueOnStart : MonoBehaviour
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{
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public Vector3 localTorque;
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public bool randomize;
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private void Start()
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{
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Rigidbody component = GetComponent<Rigidbody>();
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if ((bool)component)
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{
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Vector3 torque = localTorque;
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if (randomize)
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{
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torque.x = Random.Range((0f - torque.x) / 2f, torque.x / 2f);
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torque.y = Random.Range((0f - torque.y) / 2f, torque.y / 2f);
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torque.z = Random.Range((0f - torque.z) / 2f, torque.z / 2f);
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}
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component.AddRelativeTorque(torque);
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}
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}
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}
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