91 lines
2.6 KiB
C#
91 lines
2.6 KiB
C#
using System;
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using HG;
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using HG.BlendableTypes;
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using UnityEngine;
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namespace RoR2;
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[CreateAssetMenu(menuName = "RoR2/CharacterCameraParams")]
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public class CharacterCameraParams : ScriptableObject
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{
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[SerializeField]
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[HideInInspector]
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private int version;
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public CharacterCameraParamsData data;
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private static readonly float minPitchDefault = -70f;
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private static readonly float maxPitchDefault = 70f;
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private static readonly float wallCushionDefault = 0.1f;
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private static readonly float pivotVerticalOffsetDefault = 1.6f;
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private static readonly Vector3 standardLocalCameraPosDefault = new Vector3(0f, 0f, -5f);
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[Obsolete("Use data.minPitch instead.", false)]
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[ShowFieldObsolete]
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public float minPitch = minPitchDefault;
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[Obsolete("Use data.maxPitch instead.", false)]
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[ShowFieldObsolete]
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public float maxPitch = maxPitchDefault;
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[ShowFieldObsolete]
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[Obsolete("Use data.wallCushion instead.", false)]
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public float wallCushion = wallCushionDefault;
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[Obsolete("Use data.pivotVerticalOffset instead.", false)]
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[ShowFieldObsolete]
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public float pivotVerticalOffset = pivotVerticalOffsetDefault;
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[ShowFieldObsolete]
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[Obsolete("Use data.standardLocalCameraPos instead.", false)]
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public Vector3 standardLocalCameraPos = standardLocalCameraPosDefault;
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private void Awake()
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{
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UpdateVersion();
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}
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private void UpdateVersion()
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{
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if (version < 1)
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{
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SetBlendableFromValue(out data.minPitch, minPitch, minPitchDefault);
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SetBlendableFromValue(out data.maxPitch, maxPitch, maxPitchDefault);
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SetBlendableFromValue(out data.wallCushion, wallCushion, wallCushionDefault);
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SetBlendableFromValue(out data.pivotVerticalOffset, pivotVerticalOffset, pivotVerticalOffsetDefault);
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SetBlendableFromValue(out data.idealLocalCameraPos, standardLocalCameraPos, standardLocalCameraPosDefault);
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version = 1;
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}
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else
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{
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minPitch = data.minPitch.value;
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maxPitch = data.maxPitch.value;
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wallCushion = data.wallCushion.value;
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pivotVerticalOffset = data.pivotVerticalOffset.value;
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standardLocalCameraPos = data.idealLocalCameraPos.value;
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}
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}
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private static void SetBlendableFromValue(out BlendableFloat dest, float src, float defaultValue)
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{
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dest.value = src;
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dest.alpha = (src.Equals(defaultValue) ? 0f : 1f);
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}
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private static void SetBlendableFromValue(out BlendableVector3 dest, Vector3 src, Vector3 defaultValue)
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{
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dest.value = src;
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dest.alpha = (src.Equals(defaultValue) ? 0f : 1f);
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}
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private static void SetBlendableFromValue(out BlendableBool dest, bool src, bool defaultValue)
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{
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dest.value = src;
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dest.alpha = (src.Equals(defaultValue) ? 0f : 1f);
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}
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}
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