47 lines
968 B
C#
47 lines
968 B
C#
using System;
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using UnityEngine;
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namespace RoR2;
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[RequireComponent(typeof(EffectComponent))]
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public class CoinBehavior : MonoBehaviour
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{
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[Serializable]
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public struct CoinTier
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{
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public ParticleSystem particleSystem;
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public int valuePerCoin;
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}
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public int originalCoinCount;
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public CoinTier[] coinTiers;
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private void Start()
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{
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originalCoinCount = (int)GetComponent<EffectComponent>().effectData.genericFloat;
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int num = originalCoinCount;
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for (int i = 0; i < coinTiers.Length; i++)
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{
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CoinTier coinTier = coinTiers[i];
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int num2 = 0;
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while (num >= coinTier.valuePerCoin)
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{
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num -= coinTier.valuePerCoin;
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num2++;
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}
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if (num2 > 0)
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{
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ParticleSystem.EmissionModule emission = coinTier.particleSystem.emission;
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emission.enabled = true;
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emission.SetBursts(new ParticleSystem.Burst[1]
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{
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new ParticleSystem.Burst(0f, num2)
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});
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coinTier.particleSystem.gameObject.SetActive(value: true);
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}
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}
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}
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}
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