24 lines
412 B
C#
24 lines
412 B
C#
using UnityEngine;
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namespace RoR2;
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public class DisableCollisionsBetweenColliders : MonoBehaviour
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{
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public Collider[] collidersA;
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public Collider[] collidersB;
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public void Awake()
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{
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Collider[] array = collidersA;
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foreach (Collider collider in array)
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{
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Collider[] array2 = collidersB;
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foreach (Collider collider2 in array2)
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{
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Physics.IgnoreCollision(collider, collider2);
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}
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}
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}
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}
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