45 lines
788 B
C#
45 lines
788 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace RoR2;
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public class EventOnBodyDeaths : MonoBehaviour
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{
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public string[] bodyNames;
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private int currentDeathCount;
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public int targetDeathCount;
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public UnityEvent onAchieved;
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private void OnEnable()
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{
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GlobalEventManager.onCharacterDeathGlobal += OnCharacterDeath;
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}
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private void OnDisable()
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{
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GlobalEventManager.onCharacterDeathGlobal -= OnCharacterDeath;
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}
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private void OnCharacterDeath(DamageReport damageReport)
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{
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if ((bool)damageReport.victimBody)
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{
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for (int i = 0; i < bodyNames.Length; i++)
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{
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if (damageReport.victimBody.name.Contains(bodyNames[i]))
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{
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currentDeathCount++;
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break;
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}
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}
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}
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if (currentDeathCount >= targetDeathCount)
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{
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onAchieved?.Invoke();
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}
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}
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}
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