39 lines
797 B
C#
39 lines
797 B
C#
using UnityEngine;
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namespace RoR2;
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[RequireComponent(typeof(ItemFollower))]
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public class GravCubeController : MonoBehaviour
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{
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private ItemFollower itemFollower;
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private float activeTimer;
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private Animator itemFollowerAnimator;
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private static int activeParamHash = Animator.StringToHash("active");
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private void Start()
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{
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itemFollower = GetComponent<ItemFollower>();
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}
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public void ActivateCube(float duration)
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{
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activeTimer = duration;
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}
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private void Update()
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{
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if ((bool)itemFollower && (bool)itemFollower.followerInstance)
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{
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if (!itemFollowerAnimator)
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{
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itemFollowerAnimator = itemFollower.followerInstance.GetComponentInChildren<Animator>();
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}
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activeTimer -= Time.deltaTime;
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itemFollowerAnimator.SetBool(activeParamHash, activeTimer > 0f);
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}
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}
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}
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