68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using HG;
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using RoR2.ContentManagement;
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using UnityEngine;
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namespace RoR2;
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public static class ItemTierCatalog
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{
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private static ItemTierDef[] itemTierDefs = Array.Empty<ItemTierDef>();
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public static ResourceAvailability availability = default(ResourceAvailability);
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private static readonly Dictionary<ItemTier, ItemTierDef> itemTierToDef = new Dictionary<ItemTier, ItemTierDef>();
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public static ReadOnlyArray<ItemTierDef> allItemTierDefs => itemTierDefs;
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public static int itemCount => itemTierDefs.Length;
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[SystemInitializer(new Type[] { })]
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private static void Init()
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{
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ArrayUtils.CloneTo(ContentManager.itemTierDefs, ref itemTierDefs);
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itemTierToDef.Clear();
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int num = 0;
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ItemTierDef[] array = itemTierDefs;
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foreach (ItemTierDef itemTierDef in array)
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{
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if (itemTierDef.tier == ItemTier.AssignedAtRuntime)
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{
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itemTierDef.tier = (ItemTier)(++num + 10);
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}
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if (itemTierToDef.ContainsKey(itemTierDef.tier))
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{
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Debug.LogError($"Duplicate TierDef for tier {itemTierDef.tier}");
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}
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else
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{
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itemTierToDef.Add(itemTierDef.tier, itemTierDef);
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}
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}
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availability.MakeAvailable();
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}
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public static ItemTierDef GetItemTierDef(ItemTier itemTier)
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{
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if (itemTierToDef.TryGetValue(itemTier, out var value))
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{
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return value;
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}
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return null;
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}
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public static ItemTierDef FindTierDef(string tierName)
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{
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ItemTierDef[] array = itemTierDefs;
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foreach (ItemTierDef itemTierDef in array)
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{
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if (itemTierDef.name == tierName)
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{
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return itemTierDef;
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}
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}
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return null;
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}
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}
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