157 lines
4.2 KiB
C#
157 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using EntityStates;
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using RoR2.Networking;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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[DisallowMultipleComponent]
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public class NetworkStateMachine : NetworkBehaviour
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{
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[SerializeField]
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[Tooltip("The sibling state machine components to network.")]
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private EntityStateMachine[] stateMachines = Array.Empty<EntityStateMachine>();
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private NetworkIdentity networkIdentity;
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private void Awake()
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{
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networkIdentity = GetComponent<NetworkIdentity>();
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for (int i = 0; i < stateMachines.Length; i++)
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{
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EntityStateMachine obj = stateMachines[i];
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obj.networkIndex = i;
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obj.networker = this;
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obj.networkIdentity = networkIdentity;
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}
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}
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public override bool OnSerialize(NetworkWriter writer, bool initialState)
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{
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if (initialState)
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{
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for (int i = 0; i < stateMachines.Length; i++)
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{
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EntityStateMachine entityStateMachine = stateMachines[i];
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writer.Write(EntityStateCatalog.GetStateIndex(entityStateMachine.state.GetType()));
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entityStateMachine.state.OnSerialize(writer);
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}
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return true;
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}
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return false;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (!initialState)
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{
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return;
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}
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for (int i = 0; i < stateMachines.Length; i++)
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{
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EntityStateMachine entityStateMachine = stateMachines[i];
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EntityStateIndex entityStateIndex = reader.ReadEntityStateIndex();
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if (base.hasAuthority)
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{
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continue;
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}
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EntityState entityState = EntityStateCatalog.InstantiateState(entityStateIndex);
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if (entityState != null)
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{
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entityState.outer = entityStateMachine;
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entityState.OnDeserialize(reader);
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if (!stateMachines[i])
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{
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Debug.LogErrorFormat("State machine [{0}] on object {1} is not set! incoming state = {2}", i, base.gameObject, entityState.GetType());
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}
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entityStateMachine.SetNextState(entityState);
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}
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}
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}
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[NetworkMessageHandler(msgType = 48, client = true, server = true)]
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public static void HandleSetEntityState(NetworkMessage netMsg)
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{
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NetworkIdentity networkIdentity = netMsg.reader.ReadNetworkIdentity();
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byte b = netMsg.reader.ReadByte();
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EntityStateIndex entityStateIndex = netMsg.reader.ReadEntityStateIndex();
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if (networkIdentity == null)
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{
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return;
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}
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NetworkStateMachine component = networkIdentity.gameObject.GetComponent<NetworkStateMachine>();
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if (component == null || b >= component.stateMachines.Length)
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{
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return;
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}
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EntityStateMachine entityStateMachine = component.stateMachines[b];
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if (entityStateMachine == null)
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{
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return;
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}
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if (networkIdentity.isServer)
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{
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HashSet<NetworkInstanceId> clientOwnedObjects = netMsg.conn.clientOwnedObjects;
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if (clientOwnedObjects == null || !clientOwnedObjects.Contains(networkIdentity.netId))
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{
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return;
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}
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}
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else if (networkIdentity.hasAuthority)
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{
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return;
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}
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EntityState entityState = EntityStateCatalog.InstantiateState(entityStateIndex);
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if (entityState != null)
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{
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entityState.outer = entityStateMachine;
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entityState.OnDeserialize(netMsg.reader);
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entityStateMachine.SetState(entityState);
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}
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}
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public void SendSetEntityState(int stateMachineIndex)
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{
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if (NetworkServer.active || base.hasAuthority)
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{
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NetworkWriter networkWriter = new NetworkWriter();
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EntityStateMachine entityStateMachine = stateMachines[stateMachineIndex];
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networkWriter.StartMessage(48);
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networkWriter.Write(networkIdentity);
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networkWriter.Write((byte)stateMachineIndex);
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networkWriter.Write(EntityStateCatalog.GetStateIndex(entityStateMachine.state.GetType()));
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entityStateMachine.state.OnSerialize(networkWriter);
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networkWriter.FinishMessage();
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if (NetworkServer.active)
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{
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NetworkServer.SendWriterToReady(base.gameObject, networkWriter, GetNetworkChannel());
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}
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else if (ClientScene.readyConnection != null)
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{
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ClientScene.readyConnection.SendWriter(networkWriter, GetNetworkChannel());
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}
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}
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}
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private void OnValidate()
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{
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for (int i = 0; i < stateMachines.Length; i++)
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{
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if (!stateMachines[i])
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{
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Debug.LogErrorFormat("{0} has a blank entry for NetworkStateMachine!", base.gameObject);
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}
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}
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}
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private void UNetVersion()
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{
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}
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public override void PreStartClient()
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{
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}
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}
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