64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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namespace RoR2;
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public class ParticleBirthEvent : MonoBehaviour
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{
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public ParticleSystem particleSystemToTrack;
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public bool OnServerOnly;
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[Tooltip("Displays a message whenever a new particle is born")]
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public bool debugMessages;
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[Space(20f)]
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public UnityEvent onParticleBirth;
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private ParticleSystem.Particle[] particleArray;
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private void Awake()
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{
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if (particleSystemToTrack == null)
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{
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particleSystemToTrack = GetComponent<ParticleSystem>();
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}
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if (particleSystemToTrack != null)
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{
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particleArray = new ParticleSystem.Particle[particleSystemToTrack.main.maxParticles];
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}
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}
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private void LateUpdate()
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{
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if (particleSystemToTrack == null || (OnServerOnly && !NetworkServer.active))
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{
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base.enabled = false;
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}
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else
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{
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if (!particleSystemToTrack.isEmitting)
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{
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return;
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}
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int particles = particleSystemToTrack.GetParticles(particleArray);
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for (int i = 0; i < particles; i++)
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{
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ParticleSystem.Particle particle = particleArray[i];
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if (Mathf.Approximately(particle.startLifetime, particle.remainingLifetime))
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{
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FireEvent();
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break;
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}
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}
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}
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}
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private void FireEvent()
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{
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_ = debugMessages;
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onParticleBirth?.Invoke();
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}
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}
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