250 lines
6.1 KiB
C#
250 lines
6.1 KiB
C#
using UnityEngine;
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namespace RoR2;
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public class PickupDisplay : MonoBehaviour
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{
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[Tooltip("The vertical motion of the display model.")]
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public Wave verticalWave;
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public bool dontInstantiatePickupModel;
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[Tooltip("The speed in degrees/second at which the display model rotates about the y axis.")]
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public float spinSpeed = 75f;
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public GameObject tier1ParticleEffect;
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public GameObject tier2ParticleEffect;
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public GameObject tier3ParticleEffect;
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public GameObject equipmentParticleEffect;
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public GameObject lunarParticleEffect;
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public GameObject bossParticleEffect;
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public GameObject voidParticleEffect;
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[Tooltip("The particle system to tint.")]
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public ParticleSystem[] coloredParticleSystems;
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private PickupIndex pickupIndex = PickupIndex.none;
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private bool hidden;
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public Highlight highlight;
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private static readonly Vector3 idealModelBox = Vector3.one;
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private static readonly float idealVolume = idealModelBox.x * idealModelBox.y * idealModelBox.z;
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private GameObject modelObject;
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private GameObject modelPrefab;
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private float modelScale;
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private float localTime;
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private bool shouldUpdate = true;
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public Renderer modelRenderer { get; private set; }
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private Vector3 localModelPivotPosition => Vector3.up * verticalWave.Evaluate(localTime);
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public void SetPickupIndex(PickupIndex newPickupIndex, bool newHidden = false)
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{
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if (!(pickupIndex == newPickupIndex) || hidden != newHidden)
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{
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pickupIndex = newPickupIndex;
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hidden = newHidden;
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RebuildModel();
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}
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}
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private void DestroyModel()
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{
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if ((bool)modelObject)
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{
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Object.Destroy(modelObject);
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modelObject = null;
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modelRenderer = null;
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}
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}
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public void RebuildModel(GameObject modelObjectOverride = null)
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{
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PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
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if (modelObjectOverride != null)
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{
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modelObject = modelObjectOverride;
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}
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else
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{
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GameObject gameObject = null;
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if (pickupDef != null)
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{
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gameObject = (hidden ? PickupCatalog.GetHiddenPickupDisplayPrefab() : pickupDef.displayPrefab);
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}
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if (modelPrefab != gameObject)
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{
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DestroyModel();
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modelPrefab = gameObject;
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modelScale = base.transform.lossyScale.x;
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if (!dontInstantiatePickupModel && modelPrefab != null)
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{
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modelObject = Object.Instantiate(modelPrefab);
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modelRenderer = modelObject.GetComponentInChildren<Renderer>();
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if ((bool)modelRenderer)
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{
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modelObject.transform.rotation = Quaternion.identity;
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Vector3 size = modelRenderer.bounds.size;
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float num = size.x * size.y * size.z;
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if (num <= float.Epsilon)
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{
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Debug.LogError("PickupDisplay bounds are zero! This is not allowed!");
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num = 1f;
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}
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modelScale *= Mathf.Pow(idealVolume, 1f / 3f) / Mathf.Pow(num, 1f / 3f);
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if ((bool)highlight)
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{
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highlight.targetRenderer = modelRenderer;
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highlight.isOn = true;
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highlight.pickupIndex = pickupIndex;
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highlight.ResetHighlight();
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}
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}
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modelObject.transform.parent = base.transform;
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modelObject.transform.localPosition = localModelPivotPosition;
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modelObject.transform.localRotation = Quaternion.identity;
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modelObject.transform.localScale = new Vector3(modelScale, modelScale, modelScale);
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}
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}
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}
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if ((bool)tier1ParticleEffect)
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{
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tier1ParticleEffect.SetActive(value: false);
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}
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if ((bool)tier2ParticleEffect)
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{
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tier2ParticleEffect.SetActive(value: false);
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}
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if ((bool)tier3ParticleEffect)
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{
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tier3ParticleEffect.SetActive(value: false);
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}
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if ((bool)equipmentParticleEffect)
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{
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equipmentParticleEffect.SetActive(value: false);
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}
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if ((bool)lunarParticleEffect)
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{
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lunarParticleEffect.SetActive(value: false);
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}
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if ((bool)voidParticleEffect)
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{
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voidParticleEffect.SetActive(value: false);
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}
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ItemIndex itemIndex = pickupDef?.itemIndex ?? ItemIndex.None;
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EquipmentIndex equipmentIndex = pickupDef?.equipmentIndex ?? EquipmentIndex.None;
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if (itemIndex != ItemIndex.None)
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{
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switch (ItemCatalog.GetItemDef(itemIndex).tier)
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{
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case ItemTier.Tier1:
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if ((bool)tier1ParticleEffect)
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{
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tier1ParticleEffect.SetActive(value: true);
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}
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break;
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case ItemTier.Tier2:
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if ((bool)tier2ParticleEffect)
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{
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tier2ParticleEffect.SetActive(value: true);
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}
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break;
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case ItemTier.Tier3:
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if ((bool)tier3ParticleEffect)
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{
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tier3ParticleEffect.SetActive(value: true);
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}
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break;
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case ItemTier.VoidTier1:
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case ItemTier.VoidTier2:
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case ItemTier.VoidTier3:
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case ItemTier.VoidBoss:
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if ((bool)voidParticleEffect)
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{
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voidParticleEffect.SetActive(value: true);
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}
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break;
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}
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}
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else if (equipmentIndex != EquipmentIndex.None && (bool)equipmentParticleEffect)
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{
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equipmentParticleEffect.SetActive(value: true);
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}
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if ((bool)bossParticleEffect)
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{
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bossParticleEffect.SetActive(pickupDef?.isBoss ?? false);
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}
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if ((bool)lunarParticleEffect)
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{
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lunarParticleEffect.SetActive(pickupDef?.isLunar ?? false);
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}
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if ((bool)highlight)
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{
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highlight.isOn = true;
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highlight.pickupIndex = pickupIndex;
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}
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ParticleSystem[] array = coloredParticleSystems;
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foreach (ParticleSystem obj in array)
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{
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obj.gameObject.SetActive(modelPrefab != null);
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ParticleSystem.MainModule main = obj.main;
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main.startColor = pickupDef?.baseColor ?? PickupCatalog.invalidPickupColor;
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}
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}
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private void Start()
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{
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localTime = 0f;
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}
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private void OnBecameVisible()
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{
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shouldUpdate = true;
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}
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private void OnBecameInvisible()
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{
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shouldUpdate = false;
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}
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private void Update()
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{
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if (shouldUpdate)
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{
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localTime += Time.deltaTime;
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if ((bool)modelObject)
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{
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Transform obj = modelObject.transform;
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Vector3 localEulerAngles = obj.localEulerAngles;
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localEulerAngles.y = spinSpeed * localTime;
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obj.localEulerAngles = localEulerAngles;
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obj.localPosition = localModelPivotPosition;
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}
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}
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}
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.yellow;
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Matrix4x4 matrix = Gizmos.matrix;
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Gizmos.matrix = Matrix4x4.TRS(base.transform.position, base.transform.rotation, base.transform.lossyScale);
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Gizmos.DrawWireCube(Vector3.zero, idealModelBox);
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Gizmos.matrix = matrix;
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}
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}
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