r2mods/ilspy_dump/ror2_csproj/RoR2/TeamCatalog.cs

65 lines
1.7 KiB
C#

using HG;
using JetBrains.Annotations;
using UnityEngine;
namespace RoR2;
public static class TeamCatalog
{
private static TeamDef[] teamDefs;
static TeamCatalog()
{
teamDefs = new TeamDef[5];
Register(TeamIndex.Neutral, new TeamDef
{
nameToken = "TEAM_NEUTRAL_NAME",
softCharacterLimit = 40,
friendlyFireScaling = 1f
});
Register(TeamIndex.Player, new TeamDef
{
nameToken = "TEAM_PLAYER_NAME",
softCharacterLimit = 20,
friendlyFireScaling = 0.5f,
levelUpEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/LevelUpEffect"),
levelUpSound = "Play_UI_levelUp_player"
});
Register(TeamIndex.Monster, new TeamDef
{
nameToken = "TEAM_MONSTER_NAME",
softCharacterLimit = 40,
friendlyFireScaling = 2f,
levelUpEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/LevelUpEffectEnemy"),
levelUpSound = "Play_UI_levelUp_enemy"
});
Register(TeamIndex.Lunar, new TeamDef
{
nameToken = "TEAM_LUNAR_NAME",
softCharacterLimit = 40,
friendlyFireScaling = 2f,
levelUpEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/LevelUpEffectEnemy"),
levelUpSound = "Play_UI_levelUp_enemy"
});
Register(TeamIndex.Void, new TeamDef
{
nameToken = "TEAM_VOID_NAME",
softCharacterLimit = 40,
friendlyFireScaling = 2f,
levelUpEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/LevelUpEffectEnemy"),
levelUpSound = "Play_UI_levelUp_enemy"
});
}
private static void Register(TeamIndex teamIndex, TeamDef teamDef)
{
teamDefs[(int)teamIndex] = teamDef;
}
[CanBeNull]
public static TeamDef GetTeamDef(TeamIndex teamIndex)
{
return ArrayUtils.GetSafe(teamDefs, (int)teamIndex);
}
}