65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using HG;
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using JetBrains.Annotations;
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using UnityEngine;
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namespace RoR2;
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public static class TeamCatalog
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{
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private static TeamDef[] teamDefs;
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static TeamCatalog()
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{
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teamDefs = new TeamDef[5];
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Register(TeamIndex.Neutral, new TeamDef
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{
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nameToken = "TEAM_NEUTRAL_NAME",
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softCharacterLimit = 40,
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friendlyFireScaling = 1f
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});
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Register(TeamIndex.Player, new TeamDef
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{
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nameToken = "TEAM_PLAYER_NAME",
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softCharacterLimit = 20,
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friendlyFireScaling = 0.5f,
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levelUpEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/LevelUpEffect"),
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levelUpSound = "Play_UI_levelUp_player"
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});
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Register(TeamIndex.Monster, new TeamDef
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{
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nameToken = "TEAM_MONSTER_NAME",
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softCharacterLimit = 40,
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friendlyFireScaling = 2f,
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levelUpEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/LevelUpEffectEnemy"),
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levelUpSound = "Play_UI_levelUp_enemy"
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});
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Register(TeamIndex.Lunar, new TeamDef
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{
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nameToken = "TEAM_LUNAR_NAME",
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softCharacterLimit = 40,
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friendlyFireScaling = 2f,
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levelUpEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/LevelUpEffectEnemy"),
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levelUpSound = "Play_UI_levelUp_enemy"
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});
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Register(TeamIndex.Void, new TeamDef
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{
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nameToken = "TEAM_VOID_NAME",
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softCharacterLimit = 40,
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friendlyFireScaling = 2f,
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levelUpEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/LevelUpEffectEnemy"),
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levelUpSound = "Play_UI_levelUp_enemy"
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});
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}
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private static void Register(TeamIndex teamIndex, TeamDef teamDef)
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{
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teamDefs[(int)teamIndex] = teamDef;
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}
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[CanBeNull]
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public static TeamDef GetTeamDef(TeamIndex teamIndex)
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{
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return ArrayUtils.GetSafe(teamDefs, (int)teamIndex);
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}
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}
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