42 lines
834 B
C#
42 lines
834 B
C#
using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class VoidRaidEncounterController : NetworkBehaviour
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{
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public GameObject VoidRaidBossPrefab;
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public Transform VoidRaidBossSpawnPosition;
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private void Start()
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{
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GameObject obj = Object.Instantiate(VoidRaidBossPrefab, VoidRaidBossSpawnPosition.position, Quaternion.identity);
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obj.GetComponent<CharacterMaster>().teamIndex = TeamIndex.Monster;
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NetworkServer.Spawn(obj);
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obj.GetComponent<CharacterMaster>().SpawnBodyHere();
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}
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private void Update()
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{
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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bool result = default(bool);
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return result;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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}
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public override void PreStartClient()
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{
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}
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}
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