45 lines
887 B
C#
45 lines
887 B
C#
using System;
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using UnityEngine;
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[RequireComponent(typeof(Animator))]
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public class RootMotionAccumulator : MonoBehaviour
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{
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private Animator animator;
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[NonSerialized]
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public Vector3 accumulatedRootMotion;
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public Quaternion accumulatedRootRotation;
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public bool accumulateRotation;
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public Vector3 ExtractRootMotion()
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{
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Vector3 result = accumulatedRootMotion;
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accumulatedRootMotion = Vector3.zero;
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return result;
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}
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public Quaternion ExtractRootRotation()
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{
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Quaternion result = accumulatedRootRotation;
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accumulatedRootRotation = Quaternion.identity;
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return result;
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}
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private void Awake()
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{
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animator = GetComponent<Animator>();
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accumulatedRootRotation = Quaternion.identity;
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}
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private void OnAnimatorMove()
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{
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accumulatedRootMotion += animator.deltaPosition;
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if (accumulateRotation)
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{
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accumulatedRootRotation *= animator.deltaRotation;
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}
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}
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}
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