34 lines
714 B
C#
34 lines
714 B
C#
using UnityEngine;
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public class RotateItem : MonoBehaviour
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{
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public float spinSpeed = 30f;
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public float bobHeight = 0.3f;
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public Vector3 offsetVector = Vector3.zero;
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private float counter;
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private Vector3 initialPosition;
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private void Start()
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{
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initialPosition = base.transform.position;
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}
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private void Update()
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{
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counter += Time.deltaTime;
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base.transform.Rotate(new Vector3(0f, spinSpeed * Time.deltaTime, 0f), Space.World);
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if ((bool)base.transform.parent)
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{
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base.transform.localPosition = offsetVector + new Vector3(0f, 0f, Mathf.Sin(counter) * bobHeight);
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}
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else
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{
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base.transform.position = initialPosition + new Vector3(0f, Mathf.Sin(counter) * bobHeight, 0f);
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}
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}
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}
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