27 lines
807 B
C#
27 lines
807 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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[Serializable]
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[PostProcess(typeof(ScreenDamagePPRenderer), PostProcessEvent.BeforeStack, "PostProcess/ScreenDamage", true)]
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public sealed class ScreenDamagePP : PostProcessEffectSettings
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{
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[Tooltip("Screen tint color")]
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public ColorParameter VignetteTint = new ColorParameter
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{
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value = new Color(0f, 0.5709429f, 0.5955881f)
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};
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[Tooltip("Distortion normal map")]
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public TextureParameter OffsetMap = new TextureParameter();
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[Tooltip("Distortion strength")]
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public FloatParameter DistortionStrength = new FloatParameter();
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[Tooltip("Desaturation strength")]
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public FloatParameter DesaturationStrength = new FloatParameter();
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[Tooltip("Tint strength")]
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public FloatParameter TintStrength = new FloatParameter();
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}
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