63 lines
1.1 KiB
C#
63 lines
1.1 KiB
C#
using System;
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using JetBrains.Annotations;
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using UnityEngine;
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[Serializable]
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public class SerializableBitArray
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{
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[SerializeField]
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protected readonly byte[] bytes;
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[SerializeField]
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public readonly int length;
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private const int bitMask = 7;
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public int byteCount => bytes.Length;
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public bool this[int index]
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{
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get
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{
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int num = index >> 3;
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int num2 = index & 7;
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return (bytes[num] & (1 << num2)) != 0;
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}
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set
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{
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int num = index >> 3;
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int num2 = index & 7;
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int num3 = bytes[num];
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bytes[num] = (byte)(value ? (num3 | (1 << num2)) : (num3 & ~(1 << num2)));
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}
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}
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public SerializableBitArray(int length)
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{
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bytes = new byte[length + 7 >> 3];
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this.length = length;
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}
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public SerializableBitArray(SerializableBitArray src)
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{
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if (src.bytes != null)
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{
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bytes = new byte[src.bytes.Length];
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src.bytes.CopyTo(bytes, 0);
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}
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length = src.length;
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}
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public byte[] GetBytes()
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{
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byte[] array = new byte[bytes.Length];
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GetBytes(array);
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return array;
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}
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public void GetBytes([NotNull] byte[] dest)
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{
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Buffer.BlockCopy(bytes, 0, dest, 0, bytes.Length);
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}
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}
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