32 lines
765 B
C#
32 lines
765 B
C#
using System.Collections;
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using UnityEngine;
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public class SetAkGameObjToStaticAfterDelay : MonoBehaviour
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{
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[Tooltip("Delay until setting this AkGameObj script as 'static' (not updating")]
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[SerializeField]
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private float timeUntilSetToStatic = -1f;
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public static float defaultValueForDelayUntilSetToStatic = 10f;
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private void Awake()
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{
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if (timeUntilSetToStatic == -1f)
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{
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timeUntilSetToStatic = defaultValueForDelayUntilSetToStatic;
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}
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else
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{
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timeUntilSetToStatic = Mathf.Abs(timeUntilSetToStatic);
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}
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StartCoroutine(SetAkGameObjToStatic());
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}
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private IEnumerator SetAkGameObjToStatic()
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{
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yield return new WaitForSeconds(timeUntilSetToStatic);
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AkGameObjUtil.SetAkGameObjectStatic(base.gameObject, this);
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Object.Destroy(this);
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}
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}
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