24 lines
312 B
C#
24 lines
312 B
C#
using System.Collections;
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using UnityEngine;
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public class UDPSenderUpdate : MonoBehaviour
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{
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private void Awake()
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{
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Object.DontDestroyOnLoad(base.gameObject);
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}
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private void Start()
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{
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}
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private void Update()
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{
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}
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private IEnumerator EndlessSending()
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{
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yield return new WaitForEndOfFrame();
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}
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}
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