730 lines
16 KiB
INI
730 lines
16 KiB
INI
## Settings file was created by plugin Starstorm 2 v0.6.8
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## Plugin GUID: com.TeamSS2
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[Affix Empyrean]
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## Enabled Elite types, separated by commas. WARNING: MAY CAUSE GAME TO FAIL TO LOAD IF MIS-CONFIGURED. Default: "EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteHauntedEquipment,ElitePoisonEquipment,EliteEarthEquipment"
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# Setting type: String
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# Default value: EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteEarthEquipment
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Elite Def Enabled Strings = EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteEarthEquipment
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[Armed Backpack]
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## Damage dealt by the missle per stack. (1 = 100%)
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# Setting type: Single
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# Default value: 4
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Backpack Damage Coeff = 4
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## Proc multiplier per percentage of health lost. (1 = 100% of health fraction lost)
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# Setting type: Single
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# Default value: 2.5
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Proc Mult = 2.5
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## Minimum chance for fired missile. (1 = 1% chance)
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# Setting type: Single
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# Default value: 0
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Proc Minimum = 0
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[Back Thruster]
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## How long the Thruster buff lasts, in seconds.
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# Setting type: Single
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# Default value: 8
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Thrust Duration = 8
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## Maximum speed bonus from Thruster (1 = 100%)
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# Setting type: Single
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# Default value: 2
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Speed Cap = 2
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## How long it takes to reach maximum speed, in seconds
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# Setting type: Single
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# Default value: 1.5
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Accel = 1.5
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## Maximum turning angle before losing built up speed
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# Setting type: Single
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# Default value: 15
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Max Angle = 15
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[Bane Flask]
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## Debuff Damage per Second. (1 = 100%)
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# Setting type: Single
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# Default value: 0.3
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Debuff Damage = 0.3
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## Duration of applied Bane debuff. (1 = 1 second)
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# Setting type: Single
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# Default value: 5
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Debuff Duration = 5
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## Range of on-death AOE. For reference, Gasoline's base range is 12m. (1 = 1m)
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# Setting type: Single
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# Default value: 15
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Aoe Range = 15
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[Blood Tester]
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## Time, in seconds, between health regeneration boosts.
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# Setting type: Single
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# Default value: 30
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Cooldown = 30
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## Amount of health restored per 25 gold, per stack.
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# Setting type: Single
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# Default value: 10
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Health Regen = 10
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[Cloaking Headband]
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## How long the Cloak buff lasts, in seconds.
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# Setting type: Single
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# Default value: 16
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Cloak Duration = 16
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[Coffee Bag]
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## Chance on hit to drop a coffee bean. (1 = 100%)
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# Setting type: Single
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# Default value: 0.08
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Proc Chance = 0.08
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## Attack speed bonus granted per stack while the buff is active. (1 = 100%)
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# Setting type: Single
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# Default value: 0.08
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Atk Speed Bonus = 0.08
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## Movement speed bonus granted per stack while the buff is active. (1 = 100%)
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# Setting type: Single
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# Default value: 0.08
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Move Speed Bonus = 0.08
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## Duration of the buff gained upon picking up a coffee bean, per stack.
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# Setting type: Single
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# Default value: 5
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Buff Duration = 5
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[Cryptic Source]
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## Radius of the energy burst, in meters.
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# Setting type: Single
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# Default value: 15
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Base Radius = 15
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## Radius of the energy burst per stack, in meters.
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# Setting type: Single
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# Default value: 3
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Stack Radius = 3
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## Base damage of the energy burst, per stack. (1 = 100%)
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# Setting type: Single
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# Default value: 2.5
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Damage Coefficient = 2.5
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## Proc coefficient of the energy burst.
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Detritive Trematode]
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## Amount of missing health needed for Trematode to proc. (1 = 100%)
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# Setting type: Single
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# Default value: 0.25
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Trematode Threshold = 0.25
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## Increase in missing health threshold, per stack. (1 = 100%)
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# Setting type: Single
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# Default value: 0.1
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Trematode Threshold Per Stack = 0.1
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## Damage dealt by the Trematode debuff, per second. (1 = 100%)
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# Setting type: Single
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# Default value: 1
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Trematode Damage = 1
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[Diary]
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## Number of levels gained when Empty Diary is consumed.
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# Setting type: Int32
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# Default value: 3
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Extra Levels = 3
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[Dormant Fungus]
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## Base amount of healing. (1 = 100%)
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# Setting type: Single
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# Default value: 0.015
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Base Heal Percentage = 0.015
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## Amount of healing per stack. (1 = 100%)
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# Setting type: Single
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# Default value: 0.015
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Stack Heal Percentage = 0.015
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[Droid Head]
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## Damage dealt by Security Drones, at base and per stack. Percentage (1 = 100%)
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# Setting type: Single
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# Default value: 1
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Base Damage = 1
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## Base life time of the Security Drone, in seconds.
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# Setting type: Single
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# Default value: 20
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Base Life Time = 20
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## Life time of the Security Drone per stack, in seconds.
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# Setting type: Single
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# Default value: 10
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Stack Life Time = 10
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[Erratic Gadget]
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## Chance on hit to fire lightning. (1 = 100%)
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# Setting type: Single
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# Default value: 0.1
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Proc Chance = 0.1
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## Damage coefficient of Erratic Gadget's lightning proc. (1 = 100%)
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# Setting type: Single
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# Default value: 3
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Damage Coefficient = 3
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## Number of targets for Erratic Gadget's lightning proc, per stack.
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# Setting type: Int32
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# Default value: 1
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Bounce Targets = 1
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## Damage multiplier for Erratic Gadget's doubled lightning.
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# Setting type: Int32
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# Default value: 1
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Repeat Damage Multiplier = 1
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[Field Accelerator]
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## Amount of charge to add to the teleporter on kill. (1 = 100%)
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# Setting type: Single
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# Default value: 0.01
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Charge Per Kill = 0.01
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## Extra % teleporter charge radius. (0.01 = 1%
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# Setting type: Single
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# Default value: 0.75
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Radius Per Stack = 0.75
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[Fork]
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## Bonus percent damage per fork. (1 = 1%)
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# Setting type: Single
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# Default value: 8
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Percent Damage Bonus = 8
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[Greater Warbanner]
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## Amount of Extra Regeneration. (1 = 100%)
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# Setting type: Single
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# Default value: 0.5
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Extra Regeneration = 0.5
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## Amount of Extra Crit Chance. (100 = 100%)
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# Setting type: Single
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# Default value: 20
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Extra Crit = 20
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## Amount of Cooldown Reduction. (1 = 100%)
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# Setting type: Single
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# Default value: 0.5
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Cooldown Reduction = 0.5
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## Max active warbanners for each character.
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# Setting type: Int32
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# Default value: 1
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Max Greater Banners = 1
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[Green Chocolate]
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## Percentage of max hp that must be lost for Green Chocolate's effect to proc. (1 = 100%)
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# Setting type: Single
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# Default value: 0.2
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Damage Threshold = 0.2
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## Percent damage reduction that the damage in excess of the above threshold is reduced by. (1 = 100%)
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# Setting type: Single
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# Default value: 0.5
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Damage Reduction = 0.5
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## Base duration of the buff provided by Green Chocolate. (1 = 1 second)
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# Setting type: Single
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# Default value: 6
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Base Duration = 6
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## Duration of the buff gained per stack. (1 = 1 second)
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# Setting type: Single
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# Default value: 3
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Stack Duration = 3
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## Percent damage increase from the buff. (1 = 100%)
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# Setting type: Single
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# Default value: 0.5
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Buff Damage = 0.5
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## Crit chance increase from the buff. (1 = 1% crit chance)
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# Setting type: Single
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# Default value: 20
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Buff Crit = 20
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[Guarding Amulet]
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## Damage reduction per stack. (1 = 100%)
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# Setting type: Single
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# Default value: 0.3
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Damage Reduction = 0.3
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[Hunters Sigil]
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## Radius the effect is applied in.
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# Setting type: Single
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# Default value: 8
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Radius = 8
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## Base amount of extra armor added.
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# Setting type: Single
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# Default value: 30
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Base Armor = 30
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## Amount of extra armor added per stack.
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# Setting type: Single
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# Default value: 15
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Stack Armor = 15
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## Base amount of extra damage added. (1 = 100%)
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# Setting type: Single
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# Default value: 0.3
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Base Damage = 0.3
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## Amount of extra damage added per stack. (1 = 100%)
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# Setting type: Single
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# Default value: 0.15
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Stack Damage = 0.15
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[Insecticide]
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## Chance. (1 = 100%)
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# Setting type: Single
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# Default value: 1
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Chance = 1
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## Total damage. (1 = 100%)
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# Setting type: Single
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# Default value: 1.8
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Damage Coeff = 1.8
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## Duration of poison.
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# Setting type: Single
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# Default value: 3
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Duration = 3
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[Jet Boots]
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## Base damage of Prototype Jet Boots' explosion. Burn damage deals an additional 50% of this value. (1 = 100%)
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# Setting type: Single
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# Default value: 5
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Base Damage = 5
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## Base radius of Prototype Jet Boot's explosion, in meters.
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# Setting type: Single
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# Default value: 7.5
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Base Radius = 7.5
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## Stacking radius of Prototype Jet Boots' explosion, in meters.
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# Setting type: Single
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# Default value: 5
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Stack Radius = 5
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## Cooldown of Prototype Jet Boots' bonus jump, in seconds.
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# Setting type: Single
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# Default value: 5
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Jump Cooldown = 5
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[Lightning On Kill]
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## Total damage of Man O' War's lightning. (1 = 100%)
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# Setting type: Single
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# Default value: 2
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Damage Coeff = 2
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## Number of bounces.
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# Setting type: Int32
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# Default value: 3
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Bounce Base = 3
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## Number of bounces per stack.
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# Setting type: Int32
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# Default value: 2
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Bounce Stack = 2
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## Radius of Man O' War's lightning, in meters.
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# Setting type: Single
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# Default value: 20
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Radius Base = 20
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## Radius of Man O' War's lightning per stack, in meters.
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# Setting type: Single
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# Default value: 4
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Radius Per Stack = 4
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## Proc coefficient of damage dealt by Man o' War.
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# Setting type: Single
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# Default value: 1
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Proc Co = 1
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[Low Quality Speakers]
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## Radius in which enemies are stunned, in meters.
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# Setting type: Single
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# Default value: 13
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Base Radius = 13
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## Additional stun radius per stack.
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# Setting type: Single
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# Default value: 7
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Radius Per Stack = 7
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## Chance for this item to proc on taking damage
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# Setting type: Single
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# Default value: 0.1
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Base Proc Chance = 0.1
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[M I D A S]
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## Health percentage sacrificed (1 = 100%)
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# Setting type: Single
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# Default value: 0.5
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Health Percentage = 0.5
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# Setting type: Single
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# Default value: 1
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Gold Multiplier = 1
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[Magnet]
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## Range at which Simple Magnet can pull pickups, in meters.
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# Setting type: Single
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# Default value: 150
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Magnet Radius = 150
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## Percent chance for Simple Magnet to unearth treasure.
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# Setting type: Single
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# Default value: 0.1
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Treasure Chance = 0.1
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[Malice]
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## Total damage each Malice bounce deals. (1 = 100%)
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# Setting type: Single
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# Default value: 0.25
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Damage Coeff = 0.25
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## Number of bounces per stack.
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# Setting type: Int32
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# Default value: 1
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Bounce Stack = 1
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## Radius of Malice, in meters.
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# Setting type: Single
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# Default value: 12
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Radius Base = 12
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## Radius of Malice per stack, in meters.
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# Setting type: Single
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# Default value: 2.4
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Radius Per Stack = 2.4
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## Proc coefficient of damage dealt by Malice.
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# Setting type: Single
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# Default value: 0.1
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Proc Co = 0.1
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[Molten Coin]
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## Chance for Molten Coin to Proc. (100 = 100%)
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# Setting type: Single
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# Default value: 6
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Proc Chance = 6
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## Base Damage per stack. (1 = 100%)
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# Setting type: Single
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# Default value: 1
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Damage Coeff = 1
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## Coin gain on proc. Scales with time. (1 = 1$)
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# Setting type: Int32
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# Default value: 1
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Coin Gain = 1
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[Needles]
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## Chance for the debuff to be applied on hit. (1 = 1%)
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# Setting type: Single
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# Default value: 4
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Proc Chance = 4
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## Amount of guaranteed critical hits per stack of this item. (1 = 1 critical hit per stack before the buff is cleared)
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# Setting type: Int32
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# Default value: 3
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Crits Per Stack = 3
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[Nkotas Heritage]
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## Number of items given upon level up per stack.
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# Setting type: Int32
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# Default value: 1
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Items Per Stack = 1
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[Portable Reactor]
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## Duration of invulnerability from Portable Reactor. (1 = 1 second)
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# Setting type: Single
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# Default value: 80
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Invuln Time = 80
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## Stacking duration of invulnerability. (1 = 1 second)
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# Setting type: Single
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# Default value: 40
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Stacking Invuln = 40
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[Rainbow Root]
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## Amount of armor gained upon pickup. Does not scale with stack count. (1 = 1 armor)
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# Setting type: Single
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# Default value: 20
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Base Armor = 20
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## Base portion of damage prevented to be gained as barrier. (1 = 100%)
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# Setting type: Single
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# Default value: 0.25
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Base Amount = 0.25
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## Portion of damage prevented to be gained as barrier per stack. (1 = 100%)
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# Setting type: Single
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# Default value: 0.15
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Scaling Amount = 0.15
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[Relic Of Force]
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## Attack speed reduction and cooldown increase per stack. (1 = 100% slower attack speed and longer cooldowns)
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# Setting type: Single
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# Default value: 0.4
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Force Penalty = 0.4
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## Delay between additional hits. (1 = 1 second)
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# Setting type: Single
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# Default value: 0.2
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Hit Delay = 0.2
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## Increased damage per additional hits. (1 = 100%)
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# Setting type: Single
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# Default value: 0.05
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Hit Increase = 0.05
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## Increased damage cap for additional hits. (1 = 100%)
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# Setting type: Single
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# Default value: 1
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Hit Max = 1
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[Relic Of Mass]
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## Amount of health increase. (1 = 100%)
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# Setting type: Single
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# Default value: 1
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Health Increase = 1
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## Amount of which acceleration is divided by.
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# Setting type: Single
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# Default value: 8
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Accl Mult = 8
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[Relic Of Termination]
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## Time, in seconds, to kill the marked enemy before going on cooldown.
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# Setting type: Single
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# Default value: 30
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Max Time = 30
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## Percent reduction in time to kill per stack. (1 = 100% reduction, .1 = 10% reduction)
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# Setting type: Single
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# Default value: 0.1
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Time Reduction = 0.1
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## Damage multiplier which is added to the marked enemy. (1 = 100% more damage).
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# Setting type: Single
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# Default value: 1.5
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Damage Mult = 1.5
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## Health multiplier which is added to the marked enemy. (1 = 100% more health).
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# Setting type: Single
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# Default value: 2.5
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Hp Mult = 2.5
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## Flat additional health which is added to the marked enemy. (1 = 100% more health).
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# Setting type: Single
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# Default value: 225
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Hp Add = 225
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## Speed multiplier which is added to the marked enemy. (1 = 100% more speed).
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# Setting type: Single
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# Default value: 0.5
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Speed Mult = 0.5
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## Attack speed multiplier which is added to the marked enemy. (1 = 100% more attack speed).
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# Setting type: Single
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# Default value: 1
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Atk Speed Mult = 1
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## Scale multiplier applied to marked enemies. (1 = 100% of normal scale (no change)).
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# Setting type: Single
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# Default value: 1.5
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Scale Mod = 1.5
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[Stirring Soul]
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## Chance to gain soul initially. (1 = 100%)
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# Setting type: Single
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# Default value: 0.005
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Init Chance = 0.005
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## Soul gain chance cap. (1 = 100%)
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# Setting type: Single
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# Default value: 0.1
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Max Chance = 0.1
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[Strange Can]
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## Chance for Intoxicate to be applied on hit. (1 = 1%)
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# Setting type: Single
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# Default value: 10
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Proc Chance = 10
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## Chance for Intoxicate to be applied on hit, per stack of this item. (1 = 1%
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# Setting type: Single
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# Default value: 5
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Proc Chance Per Stack = 5
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## Damage per second, per stack of Intoxicate. (1 = 1%)
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# Setting type: Single
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# Default value: 0.5
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Damage Coefficient = 0.5
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## Health restored when killing intoxicated enemies, per stack of Intoxicate.
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# Setting type: Single
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# Default value: 10
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Heal Amount = 10
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## Health restored when killing intoxicated enemies, per stack of Intoxicate, per stack of this item.
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# Setting type: Single
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# Default value: 5
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Heal Amount Per Stack = 5
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[Swift Skateboard]
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## Movement speed bonus for each skateboard push. (1 = 100%)
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# Setting type: Single
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# Default value: 0.2
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Move Speed Bonus = 0.2
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## Movement speed bonus for each skateboard push for each item stack past the first. (1 = 100%)
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# Setting type: Single
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# Default value: 0.15
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Move Speed Bonus Per Stack = 0.15
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## Initial maximum stacks for the Swift Skateboard's movement speed buff.
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# Setting type: Int32
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# Default value: 4
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Max Stacks = 4
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## Additional maximum stacks for each item stack of Swift Skateboard past the first.
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# Setting type: Int32
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# Default value: 0
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Max Stacks Per Stack = 0
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## Duration of Swift Skateboard's movement speed buff.
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# Setting type: Single
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# Default value: 6
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Buff Duration = 6
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## Whether Swift Skateboard should allow all-directional sprinting.
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# Setting type: Boolean
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# Default value: true
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Omni Sprint = true
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[Universal Charger]
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## Time it takes for Universal Charger to recharge, in seconds.
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# Setting type: Single
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# Default value: 18
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Base Cooldown = 18
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## How much faster Universal Charger recharges, per stack. (1 = 100%)
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# Setting type: Single
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# Default value: 10
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Cooldown Reduction Per Stack = 10
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[Watch Metronome]
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## Maximum movement speed bonus that can be achieved. (1 = 100%)
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# Setting type: Single
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# Default value: 1
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Max Movement Speed = 1
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## Maximum duration of the buff.
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# Setting type: Single
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# Default value: 5
|
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Max Duration = 5
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## Maximum duration of the buff, per stack.
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# Setting type: Single
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# Default value: 3
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Max Duration Per Stack = 3
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## Duration of the buff gained per second, while not sprinting.
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# Setting type: Single
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# Default value: 1
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Gain Per Second = 1
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[White Flag]
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## Radius of the White Flag's effect, in meters.
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# Setting type: Single
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# Default value: 25
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Flag Radius = 25
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## Duration of White Flag when used, in seconds.
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# Setting type: Single
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# Default value: 15
|
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Flag Duration = 15
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[X4]
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## Cooldown reduction per X-4 Stimulant. (1 = 100%)
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# Setting type: Single
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# Default value: 0.1
|
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Cd Reduction = 0.1
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## Regen boost when using secondary skill. (1 = 1hp/s)
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# Setting type: Single
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# Default value: 2
|
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Base Regen Boost = 2
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|
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## Regen boost per stack when using secondary skill. (1 = 1hp/s)
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# Setting type: Single
|
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# Default value: 1
|
|
Stack Regen Boost = 1
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|
|
## Regen duration when using secondary skill. (1 = 1s)
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|
# Setting type: Single
|
|
# Default value: 3
|
|
Regen Duration = 3
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