33 lines
733 B
C#
33 lines
733 B
C#
using UnityEngine;
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namespace EntityStates.Bandit2;
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public class ThrowSmokebomb : BaseState
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{
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public static float duration;
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private static int throwSmokeBombStateHash = Animator.StringToHash("ThrowSmokebomb");
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private static int throwSmokeBombParamHash = Animator.StringToHash("ThrowSmokebomb.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Gesture, Additive", throwSmokeBombStateHash, throwSmokeBombParamHash, duration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration)
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{
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outer.SetNextState(new StealthMode());
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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