38 lines
815 B
C#
38 lines
815 B
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.CaptainSupplyDrop;
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public class HealZoneMainState : BaseMainState
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{
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public static GameObject healZonePrefab;
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private GameObject healZoneInstance;
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protected override Interactability GetInteractability(Interactor activator)
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{
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return Interactability.Disabled;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active)
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{
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healZoneInstance = Object.Instantiate(healZonePrefab, base.transform.position, base.transform.rotation);
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healZoneInstance.GetComponent<TeamFilter>().teamIndex = teamFilter.teamIndex;
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NetworkServer.Spawn(healZoneInstance);
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}
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}
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public override void OnExit()
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{
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if ((bool)healZoneInstance)
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{
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EntityState.Destroy(healZoneInstance);
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}
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base.OnExit();
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}
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}
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