r2mods/ilspy_dump/ror2_csproj/EntityStates.ClayBoss.ClayB.../ChargeBombardment.cs

134 lines
3.6 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.ClayBoss.ClayBossWeapon;
public class ChargeBombardment : BaseState
{
public static float baseTotalDuration;
public static float baseMaxChargeTime;
public static int maxCharges;
public static GameObject chargeEffectPrefab;
public static string chargeLoopStartSoundString;
public static string chargeLoopStopSoundString;
public static int minGrenadeCount;
public static int maxGrenadeCount;
public static float minBonusBloom;
public static float maxBonusBloom;
private float stopwatch;
private GameObject chargeInstance;
private int charge;
private float totalDuration;
private float maxChargeTime;
private EffectManagerHelper _emh_chargeInstance;
private static int ChargeBombardmentStateHash = Animator.StringToHash("ChargeBombardment");
private static int EmptyStateHash = Animator.StringToHash("Empty");
public override void Reset()
{
base.Reset();
stopwatch = 0f;
chargeInstance = null;
charge = 0;
totalDuration = 0f;
maxChargeTime = 0f;
_emh_chargeInstance = null;
}
public override void OnEnter()
{
base.OnEnter();
totalDuration = baseTotalDuration / attackSpeedStat;
maxChargeTime = baseMaxChargeTime / attackSpeedStat;
Transform modelTransform = GetModelTransform();
PlayAnimation("Gesture, Additive", ChargeBombardmentStateHash);
Util.PlaySound(chargeLoopStartSoundString, base.gameObject);
if ((bool)modelTransform)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild("Muzzle");
if ((bool)transform && (bool)chargeEffectPrefab)
{
if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
{
chargeInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
}
else
{
_emh_chargeInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
chargeInstance = _emh_chargeInstance.gameObject;
}
chargeInstance.transform.parent = transform;
ScaleParticleSystemDuration component2 = chargeInstance.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component2)
{
component2.newDuration = totalDuration;
}
}
}
}
if ((bool)base.characterBody)
{
base.characterBody.SetAimTimer(totalDuration);
}
}
public override void OnExit()
{
base.OnExit();
PlayAnimation("Gesture, Additive", EmptyStateHash);
Util.PlaySound(chargeLoopStopSoundString, base.gameObject);
if (_emh_chargeInstance != null && _emh_chargeInstance.OwningPool != null)
{
_emh_chargeInstance.OwningPool.ReturnObject(_emh_chargeInstance);
}
else
{
EntityState.Destroy(chargeInstance);
}
_emh_chargeInstance = null;
chargeInstance = null;
}
public override void FixedUpdate()
{
base.FixedUpdate();
stopwatch += GetDeltaTime();
charge = Mathf.Min((int)(stopwatch / maxChargeTime * (float)maxCharges), maxCharges);
float t = (float)charge / (float)maxCharges;
float value = Mathf.Lerp(minBonusBloom, maxBonusBloom, t);
base.characterBody.SetSpreadBloom(value);
int grenadeCountMax = Mathf.FloorToInt(Mathf.Lerp(minGrenadeCount, maxGrenadeCount, t));
if ((stopwatch >= totalDuration || !base.inputBank || !base.inputBank.skill1.down) && base.isAuthority)
{
FireBombardment fireBombardment = new FireBombardment();
fireBombardment.grenadeCountMax = grenadeCountMax;
outer.SetNextState(fireBombardment);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}