63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using RoR2;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace EntityStates.Engi.EngiBubbleShield;
|
|
|
|
public class Deployed : EntityState
|
|
{
|
|
public static string childLocatorString;
|
|
|
|
public static string initialSoundString;
|
|
|
|
public static string destroySoundString;
|
|
|
|
public static float delayToDeploy;
|
|
|
|
public static float lifetime;
|
|
|
|
[SerializeField]
|
|
public GameObject destroyEffectPrefab;
|
|
|
|
[SerializeField]
|
|
public float destroyEffectRadius;
|
|
|
|
private bool hasDeployed;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
Util.PlaySound(initialSoundString, base.gameObject);
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (!hasDeployed && base.fixedAge >= delayToDeploy)
|
|
{
|
|
ChildLocator component = GetComponent<ChildLocator>();
|
|
if ((bool)component)
|
|
{
|
|
component.FindChild(childLocatorString).gameObject.SetActive(value: true);
|
|
hasDeployed = true;
|
|
}
|
|
}
|
|
if (base.fixedAge >= lifetime && NetworkServer.active)
|
|
{
|
|
EntityState.Destroy(base.gameObject);
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
base.OnExit();
|
|
EffectManager.SpawnEffect(destroyEffectPrefab, new EffectData
|
|
{
|
|
origin = base.transform.position,
|
|
rotation = base.transform.rotation,
|
|
scale = destroyEffectRadius
|
|
}, transmit: false);
|
|
Util.PlaySound(destroySoundString, base.gameObject);
|
|
}
|
|
}
|