r2mods/ilspy_dump/ror2_csproj/EntityStates.Engi.EngiWeapon/ChargeGrenades.cs

179 lines
5.0 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Engi.EngiWeapon;
public class ChargeGrenades : BaseState
{
public static float baseTotalDuration;
public static float baseMaxChargeTime;
public static int maxCharges;
public static GameObject chargeEffectPrefab;
public static string chargeStockSoundString;
public static string chargeLoopStartSoundString;
public static string chargeLoopStopSoundString;
public static int minGrenadeCount;
public static int maxGrenadeCount;
public static float minBonusBloom;
public static float maxBonusBloom;
private GameObject chargeLeftInstance;
private GameObject chargeRightInstance;
private int charge;
private int lastCharge;
private float totalDuration;
private float maxChargeTime;
private EffectManagerHelper _emh_chargeLeftInstance;
private EffectManagerHelper _emh_chargeRightInstance;
private static int ChargeGrenadesStateHash = Animator.StringToHash("ChargeGrenades");
private static int EmptyStateHash = Animator.StringToHash("Empty");
public override void Reset()
{
base.Reset();
chargeLeftInstance = null;
chargeRightInstance = null;
charge = 0;
lastCharge = 0;
totalDuration = 0f;
maxChargeTime = 0f;
_emh_chargeLeftInstance = null;
_emh_chargeRightInstance = null;
}
public override void OnEnter()
{
base.OnEnter();
totalDuration = baseTotalDuration / attackSpeedStat;
maxChargeTime = baseMaxChargeTime / attackSpeedStat;
Transform modelTransform = GetModelTransform();
PlayAnimation("Gesture, Additive", ChargeGrenadesStateHash);
Util.PlaySound(chargeLoopStartSoundString, base.gameObject);
if (!modelTransform)
{
return;
}
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if (!component)
{
return;
}
Transform transform = component.FindChild("MuzzleLeft");
if ((bool)transform && (bool)chargeEffectPrefab)
{
if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
{
chargeLeftInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
}
else
{
_emh_chargeLeftInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
chargeLeftInstance = _emh_chargeLeftInstance.gameObject;
}
chargeLeftInstance.transform.parent = transform;
ScaleParticleSystemDuration component2 = chargeLeftInstance.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component2)
{
component2.newDuration = totalDuration;
}
}
Transform transform2 = component.FindChild("MuzzleRight");
if ((bool)transform2 && (bool)chargeEffectPrefab)
{
if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
{
chargeRightInstance = Object.Instantiate(chargeEffectPrefab, transform2.position, transform2.rotation);
}
else
{
_emh_chargeRightInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform2.position, transform2.rotation);
chargeRightInstance = _emh_chargeRightInstance.gameObject;
}
chargeRightInstance.transform.parent = transform2;
ScaleParticleSystemDuration component3 = chargeRightInstance.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component3)
{
component3.newDuration = totalDuration;
}
}
}
public override void OnExit()
{
base.OnExit();
PlayAnimation("Gesture, Additive", EmptyStateHash);
Util.PlaySound(chargeLoopStopSoundString, base.gameObject);
if (chargeLeftInstance != null)
{
if (_emh_chargeLeftInstance != null && _emh_chargeLeftInstance.OwningPool != null)
{
_emh_chargeLeftInstance.OwningPool.ReturnObject(_emh_chargeLeftInstance);
}
else
{
EntityState.Destroy(chargeLeftInstance);
}
chargeLeftInstance = null;
_emh_chargeLeftInstance = null;
}
if (chargeRightInstance != null)
{
if (_emh_chargeRightInstance != null && _emh_chargeRightInstance.OwningPool != null)
{
_emh_chargeRightInstance.OwningPool.ReturnObject(_emh_chargeRightInstance);
}
else
{
EntityState.Destroy(chargeRightInstance);
}
chargeRightInstance = null;
_emh_chargeRightInstance = null;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
lastCharge = charge;
charge = Mathf.Min((int)(base.fixedAge / maxChargeTime * (float)maxCharges), maxCharges);
float t = (float)charge / (float)maxCharges;
float value = Mathf.Lerp(minBonusBloom, maxBonusBloom, t);
base.characterBody.SetSpreadBloom(value);
int num = Mathf.FloorToInt(Mathf.Lerp(minGrenadeCount, maxGrenadeCount, t));
if (lastCharge < charge)
{
Util.PlaySound(chargeStockSoundString, base.gameObject, "engiM1_chargePercent", 100f * ((float)(num - 1) / (float)maxGrenadeCount));
}
if ((base.fixedAge >= totalDuration || !base.inputBank || !base.inputBank.skill1.down) && base.isAuthority)
{
FireGrenades fireGrenades = new FireGrenades();
fireGrenades.grenadeCountMax = num;
outer.SetNextState(fireGrenades);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}