179 lines
5.0 KiB
C#
179 lines
5.0 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Engi.EngiWeapon;
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public class ChargeGrenades : BaseState
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{
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public static float baseTotalDuration;
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public static float baseMaxChargeTime;
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public static int maxCharges;
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public static GameObject chargeEffectPrefab;
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public static string chargeStockSoundString;
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public static string chargeLoopStartSoundString;
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public static string chargeLoopStopSoundString;
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public static int minGrenadeCount;
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public static int maxGrenadeCount;
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public static float minBonusBloom;
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public static float maxBonusBloom;
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private GameObject chargeLeftInstance;
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private GameObject chargeRightInstance;
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private int charge;
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private int lastCharge;
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private float totalDuration;
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private float maxChargeTime;
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private EffectManagerHelper _emh_chargeLeftInstance;
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private EffectManagerHelper _emh_chargeRightInstance;
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private static int ChargeGrenadesStateHash = Animator.StringToHash("ChargeGrenades");
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private static int EmptyStateHash = Animator.StringToHash("Empty");
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public override void Reset()
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{
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base.Reset();
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chargeLeftInstance = null;
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chargeRightInstance = null;
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charge = 0;
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lastCharge = 0;
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totalDuration = 0f;
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maxChargeTime = 0f;
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_emh_chargeLeftInstance = null;
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_emh_chargeRightInstance = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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totalDuration = baseTotalDuration / attackSpeedStat;
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maxChargeTime = baseMaxChargeTime / attackSpeedStat;
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Transform modelTransform = GetModelTransform();
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PlayAnimation("Gesture, Additive", ChargeGrenadesStateHash);
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Util.PlaySound(chargeLoopStartSoundString, base.gameObject);
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if (!modelTransform)
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{
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return;
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}
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if (!component)
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{
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return;
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}
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Transform transform = component.FindChild("MuzzleLeft");
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if ((bool)transform && (bool)chargeEffectPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
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{
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chargeLeftInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
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}
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else
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{
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_emh_chargeLeftInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
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chargeLeftInstance = _emh_chargeLeftInstance.gameObject;
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}
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chargeLeftInstance.transform.parent = transform;
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ScaleParticleSystemDuration component2 = chargeLeftInstance.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component2)
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{
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component2.newDuration = totalDuration;
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}
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}
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Transform transform2 = component.FindChild("MuzzleRight");
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if ((bool)transform2 && (bool)chargeEffectPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
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{
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chargeRightInstance = Object.Instantiate(chargeEffectPrefab, transform2.position, transform2.rotation);
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}
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else
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{
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_emh_chargeRightInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform2.position, transform2.rotation);
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chargeRightInstance = _emh_chargeRightInstance.gameObject;
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}
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chargeRightInstance.transform.parent = transform2;
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ScaleParticleSystemDuration component3 = chargeRightInstance.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component3)
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{
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component3.newDuration = totalDuration;
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}
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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PlayAnimation("Gesture, Additive", EmptyStateHash);
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Util.PlaySound(chargeLoopStopSoundString, base.gameObject);
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if (chargeLeftInstance != null)
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{
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if (_emh_chargeLeftInstance != null && _emh_chargeLeftInstance.OwningPool != null)
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{
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_emh_chargeLeftInstance.OwningPool.ReturnObject(_emh_chargeLeftInstance);
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}
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else
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{
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EntityState.Destroy(chargeLeftInstance);
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}
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chargeLeftInstance = null;
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_emh_chargeLeftInstance = null;
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}
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if (chargeRightInstance != null)
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{
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if (_emh_chargeRightInstance != null && _emh_chargeRightInstance.OwningPool != null)
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{
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_emh_chargeRightInstance.OwningPool.ReturnObject(_emh_chargeRightInstance);
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}
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else
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{
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EntityState.Destroy(chargeRightInstance);
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}
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chargeRightInstance = null;
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_emh_chargeRightInstance = null;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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lastCharge = charge;
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charge = Mathf.Min((int)(base.fixedAge / maxChargeTime * (float)maxCharges), maxCharges);
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float t = (float)charge / (float)maxCharges;
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float value = Mathf.Lerp(minBonusBloom, maxBonusBloom, t);
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base.characterBody.SetSpreadBloom(value);
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int num = Mathf.FloorToInt(Mathf.Lerp(minGrenadeCount, maxGrenadeCount, t));
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if (lastCharge < charge)
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{
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Util.PlaySound(chargeStockSoundString, base.gameObject, "engiM1_chargePercent", 100f * ((float)(num - 1) / (float)maxGrenadeCount));
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}
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if ((base.fixedAge >= totalDuration || !base.inputBank || !base.inputBank.skill1.down) && base.isAuthority)
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{
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FireGrenades fireGrenades = new FireGrenades();
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fireGrenades.grenadeCountMax = num;
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outer.SetNextState(fireGrenades);
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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