43 lines
843 B
C#
43 lines
843 B
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.FlyingVermin;
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public class FallingDeath : GenericCharacterDeath
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{
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public static float initialVerticalVelocity;
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public static float deathDelay;
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public static GameObject deathEffectPrefab;
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private bool hasDied;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)base.characterMotor)
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{
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base.characterMotor.velocity.y = initialVerticalVelocity;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > deathDelay && NetworkServer.active && !hasDied)
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{
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hasDied = true;
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EffectManager.SimpleImpactEffect(deathEffectPrefab, base.characterBody.corePosition, Vector3.up, transmit: true);
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DestroyBodyAsapServer();
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}
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}
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public override void OnExit()
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{
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DestroyModel();
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base.OnExit();
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}
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}
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