39 lines
829 B
C#
39 lines
829 B
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.GameOver;
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public class ShowCredits : BaseGameOverControllerState
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{
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private GameObject creditsControllerInstance;
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active)
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{
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creditsControllerInstance = Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/CreditsController"));
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NetworkServer.Spawn(creditsControllerInstance);
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}
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}
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public override void OnExit()
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{
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if (NetworkServer.active && (bool)creditsControllerInstance)
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{
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EntityState.Destroy(creditsControllerInstance);
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}
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active && !creditsControllerInstance)
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{
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outer.SetNextState(new ShowReport());
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}
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}
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}
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