21 lines
338 B
C#
21 lines
338 B
C#
using UnityEngine.Networking;
|
|
|
|
namespace EntityStates.GameOver;
|
|
|
|
public class ShowReport : BaseGameOverControllerState
|
|
{
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
if (NetworkClient.active)
|
|
{
|
|
base.gameOverController.shouldDisplayGameEndReportPanels = true;
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
base.OnExit();
|
|
}
|
|
}
|