38 lines
792 B
C#
38 lines
792 B
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.GameOver;
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public class VoidEndingSetSceneAndWaitForPlayers : BaseGameOverControllerState
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{
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[SerializeField]
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public SceneDef desiredSceneDef;
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public override void OnEnter()
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{
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base.OnEnter();
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FadeToBlackManager.ForceFullBlack();
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FadeToBlackManager.fadeCount++;
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if (NetworkServer.active)
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{
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Run.instance.AdvanceStage(desiredSceneDef);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active && NetworkUser.AllParticipatingNetworkUsersReady() && SceneCatalog.mostRecentSceneDef == desiredSceneDef)
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{
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outer.SetNextState(new VoidEndingPlayCutscene());
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}
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}
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public override void OnExit()
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{
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FadeToBlackManager.fadeCount--;
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base.OnExit();
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}
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}
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