27 lines
564 B
C#
27 lines
564 B
C#
using EntityStates.Mage.Weapon;
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using UnityEngine;
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namespace EntityStates.GlobalSkills.LunarNeedle;
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public class ChargeLunarSecondary : BaseChargeBombState
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{
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string playbackRateParam;
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protected override BaseThrowBombState GetNextState()
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{
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return new ThrowLunarSecondary();
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}
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protected override void PlayChargeAnimation()
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{
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PlayAnimation(animationLayerName, animationStateName, playbackRateParam, base.duration);
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}
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}
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