146 lines
3.8 KiB
C#
146 lines
3.8 KiB
C#
using RoR2;
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using RoR2.Orbs;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Huntress.HuntressWeapon;
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public class FireSeekingArrow : BaseState
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{
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[SerializeField]
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public float orbDamageCoefficient;
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[SerializeField]
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public float orbProcCoefficient;
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[SerializeField]
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public string muzzleString;
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[SerializeField]
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public GameObject muzzleflashEffectPrefab;
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[SerializeField]
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public string attackSoundString;
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public int maxArrowCount;
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[SerializeField]
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public float baseArrowReloadDuration;
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private float duration;
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protected float arrowReloadDuration;
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private float arrowReloadTimer;
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protected bool isCrit;
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private int firedArrowCount;
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private HurtBox initialOrbTarget;
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private ChildLocator childLocator;
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private HuntressTracker huntressTracker;
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private Animator animator;
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private static int fireSeekingShotStateHash = Animator.StringToHash("FireSeekingShot");
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private static int fireSeekingShotParamHash = Animator.StringToHash("FireSeekingShot.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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Transform modelTransform = GetModelTransform();
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huntressTracker = GetComponent<HuntressTracker>();
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if ((bool)modelTransform)
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{
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childLocator = modelTransform.GetComponent<ChildLocator>();
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animator = modelTransform.GetComponent<Animator>();
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}
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Util.PlayAttackSpeedSound(attackSoundString, base.gameObject, attackSpeedStat);
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if ((bool)huntressTracker && base.isAuthority)
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{
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initialOrbTarget = huntressTracker.GetTrackingTarget();
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}
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duration = baseDuration / attackSpeedStat;
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arrowReloadDuration = baseArrowReloadDuration / attackSpeedStat;
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(duration + 1f);
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}
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PlayCrossfade("Gesture, Override", fireSeekingShotStateHash, fireSeekingShotParamHash, duration, duration * 0.2f / attackSpeedStat);
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PlayCrossfade("Gesture, Additive", fireSeekingShotStateHash, fireSeekingShotParamHash, duration, duration * 0.2f / attackSpeedStat);
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isCrit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
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}
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public override void OnExit()
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{
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base.OnExit();
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FireOrbArrow();
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}
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protected virtual GenericDamageOrb CreateArrowOrb()
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{
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return new HuntressArrowOrb();
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}
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private void FireOrbArrow()
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{
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if (firedArrowCount < maxArrowCount && !(arrowReloadTimer > 0f) && NetworkServer.active)
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{
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firedArrowCount++;
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arrowReloadTimer = arrowReloadDuration;
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GenericDamageOrb genericDamageOrb = CreateArrowOrb();
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genericDamageOrb.damageValue = base.characterBody.damage * orbDamageCoefficient;
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genericDamageOrb.isCrit = isCrit;
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genericDamageOrb.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
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genericDamageOrb.attacker = base.gameObject;
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genericDamageOrb.procCoefficient = orbProcCoefficient;
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HurtBox hurtBox = initialOrbTarget;
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if ((bool)hurtBox)
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{
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Transform transform = childLocator.FindChild(muzzleString);
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EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, muzzleString, transmit: true);
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genericDamageOrb.origin = transform.position;
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genericDamageOrb.target = hurtBox;
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OrbManager.instance.AddOrb(genericDamageOrb);
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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arrowReloadTimer -= GetDeltaTime();
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if (animator.GetFloat("FireSeekingShot.fire") > 0f)
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{
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FireOrbArrow();
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}
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if (base.fixedAge > duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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public override void OnSerialize(NetworkWriter writer)
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{
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writer.Write(HurtBoxReference.FromHurtBox(initialOrbTarget));
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}
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public override void OnDeserialize(NetworkReader reader)
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{
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initialOrbTarget = reader.ReadHurtBoxReference().ResolveHurtBox();
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}
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}
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