179 lines
4.9 KiB
C#
179 lines
4.9 KiB
C#
using System.Linq;
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using RoR2;
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using RoR2.Orbs;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Huntress.HuntressWeapon;
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public class IdleTracking : BaseState
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{
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public static float maxTrackingDistance = 20f;
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public static float maxTrackingAngle = 20f;
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public static float orbDamageCoefficient;
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public static float orbProcCoefficient;
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public static string muzzleString;
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public static GameObject muzzleflashEffectPrefab;
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public static string attackSoundString;
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public static float fireFrequency;
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private float fireTimer;
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private Transform trackingIndicatorTransform;
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private HurtBox trackingTarget;
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private ChildLocator childLocator;
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private BullseyeSearch search;
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private GameObject TrackingIndicatorPrefab;
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private EffectManagerHelper _emh_trackingIndicator;
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private static int FireSeekingArrowStateHash = Animator.StringToHash("FireSeekingArrow");
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public override void Reset()
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{
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base.Reset();
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fireTimer = 0f;
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trackingIndicatorTransform = null;
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trackingTarget = null;
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childLocator = null;
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if (search != null)
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{
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search.Reset();
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}
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_emh_trackingIndicator = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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childLocator = modelTransform.GetComponent<ChildLocator>();
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}
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}
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protected void DestroyTrackingIndicator()
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{
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if ((bool)trackingIndicatorTransform)
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{
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if (_emh_trackingIndicator != null && _emh_trackingIndicator.OwningPool != null)
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{
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_emh_trackingIndicator.OwningPool.ReturnObject(_emh_trackingIndicator);
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}
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else
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{
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EntityState.Destroy(trackingIndicatorTransform.gameObject);
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}
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trackingIndicatorTransform = null;
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_emh_trackingIndicator = null;
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}
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}
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public override void OnExit()
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{
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DestroyTrackingIndicator();
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base.OnExit();
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}
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private void FireOrbArrow()
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{
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if (NetworkServer.active)
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{
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HuntressArrowOrb huntressArrowOrb = new HuntressArrowOrb();
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huntressArrowOrb.damageValue = base.characterBody.damage * orbDamageCoefficient;
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huntressArrowOrb.isCrit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
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huntressArrowOrb.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
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huntressArrowOrb.attacker = base.gameObject;
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huntressArrowOrb.damageColorIndex = DamageColorIndex.Poison;
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huntressArrowOrb.procChainMask.AddProc(ProcType.HealOnHit);
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huntressArrowOrb.procCoefficient = orbProcCoefficient;
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HurtBox hurtBox = trackingTarget;
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if ((bool)hurtBox)
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{
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Transform transform = childLocator.FindChild(muzzleString).transform;
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EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, muzzleString, transmit: true);
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huntressArrowOrb.origin = transform.position;
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huntressArrowOrb.target = hurtBox;
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PlayAnimation("Gesture, Override", FireSeekingArrowStateHash);
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PlayAnimation("Gesture, Additive", FireSeekingArrowStateHash);
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Util.PlaySound(attackSoundString, base.gameObject);
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OrbManager.instance.AddOrb(huntressArrowOrb);
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (!base.isAuthority)
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{
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return;
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}
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fireTimer -= GetDeltaTime();
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if ((bool)base.characterBody)
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{
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float extraRaycastDistance = 0f;
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Ray ray = CameraRigController.ModifyAimRayIfApplicable(GetAimRay(), base.gameObject, out extraRaycastDistance);
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if (search == null)
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{
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search = new BullseyeSearch();
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}
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search.searchOrigin = ray.origin;
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search.searchDirection = ray.direction;
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search.maxDistanceFilter = maxTrackingDistance + extraRaycastDistance;
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search.maxAngleFilter = maxTrackingAngle;
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search.teamMaskFilter = TeamMask.allButNeutral;
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search.teamMaskFilter.RemoveTeam(TeamComponent.GetObjectTeam(base.gameObject));
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search.sortMode = BullseyeSearch.SortMode.DistanceAndAngle;
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search.RefreshCandidates();
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trackingTarget = search.GetResults().FirstOrDefault();
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}
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if ((bool)trackingTarget)
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{
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if (!trackingIndicatorTransform)
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{
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if (TrackingIndicatorPrefab == null)
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{
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TrackingIndicatorPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/ShieldTransferIndicator");
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}
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if (!EffectManager.ShouldUsePooledEffect(TrackingIndicatorPrefab))
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{
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trackingIndicatorTransform = Object.Instantiate(TrackingIndicatorPrefab, trackingTarget.transform.position, Quaternion.identity).transform;
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}
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else
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{
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_emh_trackingIndicator = EffectManager.GetAndActivatePooledEffect(TrackingIndicatorPrefab, trackingTarget.transform.position, Quaternion.identity);
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trackingIndicatorTransform = _emh_trackingIndicator.gameObject.transform;
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}
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}
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trackingIndicatorTransform.position = trackingTarget.transform.position;
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if ((bool)base.inputBank && base.inputBank.skill1.down && fireTimer <= 0f)
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{
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fireTimer = 1f / fireFrequency / attackSpeedStat;
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FireOrbArrow();
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}
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}
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else
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{
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DestroyTrackingIndicator();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Any;
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}
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}
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