129 lines
2.9 KiB
C#
129 lines
2.9 KiB
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.ImpBossMonster;
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public class DeathState : GenericCharacterDeath
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{
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public static GameObject initialEffect;
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public static GameObject deathEffect;
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private static float duration = 3.3166666f;
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private float stopwatch;
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private Animator animator;
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private bool hasPlayedDeathEffect;
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private bool attemptedDeathBehavior;
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private EffectManagerHelper _emh_initialEffect;
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private MaterialPropertyBlock block;
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private static int DeathStateHash = Animator.StringToHash("Death");
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private static int DeathEffectParamHash = Animator.StringToHash("DeathEffect");
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public override void Reset()
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{
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base.Reset();
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stopwatch = 0f;
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animator = null;
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hasPlayedDeathEffect = false;
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attemptedDeathBehavior = false;
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_emh_initialEffect = null;
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if (block == null)
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{
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block = new MaterialPropertyBlock();
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}
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}
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public override void OnEnter()
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{
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base.OnEnter();
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animator = GetModelAnimator();
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if ((bool)base.characterMotor)
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{
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base.characterMotor.enabled = false;
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}
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if ((bool)base.modelLocator)
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{
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Transform modelTransform = base.modelLocator.modelTransform;
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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CharacterModel component2 = modelTransform.GetComponent<CharacterModel>();
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if ((bool)component)
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{
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component.FindChild("DustCenter").gameObject.SetActive(value: false);
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if ((bool)initialEffect)
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{
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EffectManager.SimpleMuzzleFlash(initialEffect, base.gameObject, "DeathCenter", transmit: false);
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if (EffectManager.ShouldUsePooledEffect(initialEffect))
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{
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_emh_initialEffect = EffectManager.LastSpawnedEffect;
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}
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}
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}
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if ((bool)component2)
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{
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for (int i = 0; i < component2.baseRendererInfos.Length; i++)
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{
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component2.baseRendererInfos[i].ignoreOverlays = true;
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}
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}
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}
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PlayAnimation("Fullbody Override", DeathStateHash);
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}
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public override void FixedUpdate()
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{
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if ((bool)animator)
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{
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stopwatch += GetDeltaTime();
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if (!hasPlayedDeathEffect && animator.GetFloat(DeathEffectParamHash) > 0.5f)
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{
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hasPlayedDeathEffect = true;
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EffectManager.SimpleMuzzleFlash(deathEffect, base.gameObject, "DeathCenter", transmit: false);
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}
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if (stopwatch >= duration)
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{
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AttemptDeathBehavior();
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}
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}
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}
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private void AttemptDeathBehavior()
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{
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if (attemptedDeathBehavior)
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{
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return;
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}
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attemptedDeathBehavior = true;
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if ((bool)base.modelLocator.modelBaseTransform)
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{
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EntityState.Destroy(base.modelLocator.modelBaseTransform.gameObject);
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}
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if (NetworkServer.active)
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{
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if (_emh_initialEffect != null && _emh_initialEffect.OwningPool != null)
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{
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_emh_initialEffect.OwningPool.ReturnObject(_emh_initialEffect);
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_emh_initialEffect = null;
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}
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EntityState.Destroy(base.gameObject);
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}
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}
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public override void OnExit()
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{
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if (!outer.destroying)
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{
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AttemptDeathBehavior();
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}
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base.OnExit();
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}
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}
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