100 lines
2.4 KiB
C#
100 lines
2.4 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.LemurianBruiserMonster;
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public class ChargeMegaFireball : BaseState
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{
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public static float baseDuration = 1f;
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public static GameObject chargeEffectPrefab;
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public static string attackString;
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private float duration;
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private GameObject chargeInstance;
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private EffectManagerHelper _emh_chargeInstance;
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public override void Reset()
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{
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base.Reset();
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duration = 0f;
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chargeInstance = null;
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_emh_chargeInstance = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Animator modelAnimator = GetModelAnimator();
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Transform modelTransform = GetModelTransform();
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Util.PlayAttackSpeedSound(attackString, base.gameObject, attackSpeedStat);
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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Transform transform = component.FindChild("MuzzleMouth");
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if ((bool)transform && (bool)chargeEffectPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
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{
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chargeInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
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}
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else
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{
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_emh_chargeInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
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chargeInstance = _emh_chargeInstance.gameObject;
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}
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chargeInstance.transform.parent = transform;
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ScaleParticleSystemDuration component2 = chargeInstance.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component2)
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{
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component2.newDuration = duration;
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}
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}
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}
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}
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if ((bool)modelAnimator)
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{
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PlayCrossfade("Gesture, Additive", "ChargeMegaFireball", "ChargeMegaFireball.playbackRate", duration, 0.1f);
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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if ((bool)chargeInstance)
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{
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if (_emh_chargeInstance != null && _emh_chargeInstance.OwningPool != null)
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{
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_emh_chargeInstance.OwningPool.ReturnObject(_emh_chargeInstance);
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}
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else
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{
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EntityState.Destroy(chargeInstance);
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}
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chargeInstance = null;
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_emh_chargeInstance = null;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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FireMegaFireball nextState = new FireMegaFireball();
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outer.SetNextState(nextState);
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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