21 lines
436 B
C#
21 lines
436 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.LunarExploderMonster;
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public class SpawnState : GenericCharacterSpawnState
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{
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public static GameObject spawnEffectPrefab;
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public static string spawnEffectChildString;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)spawnEffectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnEffectChildString, transmit: false);
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}
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}
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}
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