21 lines
342 B
C#
21 lines
342 B
C#
using UnityEngine.Networking;
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namespace EntityStates.Missions.BrotherEncounter;
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public class BossDeath : BrotherEncounterBaseState
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{
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public override void OnEnter()
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{
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base.OnEnter();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active)
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{
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outer.SetNextState(new EncounterFinished());
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}
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}
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}
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