r2mods/ilspy_dump/ror2_csproj/EntityStates.Missions.Moon/MoonBatteryActive.cs

95 lines
2.6 KiB
C#

using RoR2;
using RoR2.UI;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Missions.Moon;
public class MoonBatteryActive : MoonBatteryBaseState
{
public static string soundEntryEvent;
public static string soundLoopStartEvent;
public static string soundLoopEndEvent;
public static string soundExitEvent;
public static string activeTriggerName;
public static string completeTriggerName;
private HoldoutZoneController holdoutZoneController;
private ChargeIndicatorController chargeIndicatorController;
private static int ActivecycleOffsetParamHash = Animator.StringToHash("Active.cycleOffset");
public override void OnEnter()
{
base.OnEnter();
holdoutZoneController = GetComponent<HoldoutZoneController>();
holdoutZoneController.enabled = true;
if (NetworkServer.active)
{
GetComponent<CombatDirector>().enabled = true;
}
Animator[] array = animators;
for (int i = 0; i < array.Length; i++)
{
array[i].SetTrigger(activeTriggerName);
}
Util.PlaySound(soundEntryEvent, base.gameObject);
Util.PlaySound(soundLoopStartEvent, base.gameObject);
FindModelChild("ChargingFX").gameObject.SetActive(value: true);
Transform targetTransform = FindModelChild("PositionIndicatorPosition").transform;
PositionIndicator component = Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/PositionIndicators/PillarChargingPositionIndicator"), base.transform.position, Quaternion.identity).GetComponent<PositionIndicator>();
component.targetTransform = targetTransform;
chargeIndicatorController = component.GetComponent<ChargeIndicatorController>();
chargeIndicatorController.holdoutZoneController = holdoutZoneController;
}
public override void Update()
{
base.Update();
if ((bool)holdoutZoneController)
{
Animator[] array = animators;
for (int i = 0; i < array.Length; i++)
{
array[i].SetFloat(ActivecycleOffsetParamHash, holdoutZoneController.charge * 0.99f);
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && holdoutZoneController.charge >= 1f)
{
outer.SetNextState(new MoonBatteryComplete());
}
}
public override void OnExit()
{
FindModelChild("ChargingFX").gameObject.SetActive(value: false);
if ((bool)holdoutZoneController)
{
holdoutZoneController.enabled = false;
}
Animator[] array = animators;
for (int i = 0; i < array.Length; i++)
{
array[i].SetTrigger(completeTriggerName);
}
Util.PlaySound(soundLoopEndEvent, base.gameObject);
Util.PlaySound(soundExitEvent, base.gameObject);
if ((bool)chargeIndicatorController)
{
EntityState.Destroy(chargeIndicatorController.gameObject);
}
base.OnExit();
}
}