94 lines
2.3 KiB
C#
94 lines
2.3 KiB
C#
using System.Linq;
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using RoR2;
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using UnityEngine;
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namespace EntityStates.NullifierMonster;
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public class AimPortalBomb : BaseState
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{
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private HurtBox target;
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public static float baseDuration;
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public static float arcMultiplier;
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private float duration;
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private Vector3? pointA;
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private Vector3? pointB;
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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if (base.isAuthority)
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{
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BullseyeSearch bullseyeSearch = new BullseyeSearch();
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bullseyeSearch.viewer = base.characterBody;
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bullseyeSearch.searchOrigin = base.characterBody.corePosition;
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bullseyeSearch.searchDirection = base.characterBody.corePosition;
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bullseyeSearch.maxDistanceFilter = FirePortalBomb.maxDistance;
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bullseyeSearch.teamMaskFilter = TeamMask.GetEnemyTeams(GetTeam());
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bullseyeSearch.sortMode = BullseyeSearch.SortMode.DistanceAndAngle;
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bullseyeSearch.RefreshCandidates();
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target = bullseyeSearch.GetResults().FirstOrDefault();
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if ((bool)target)
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{
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pointA = RaycastToFloor(target.transform.position);
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}
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}
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duration = baseDuration;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (!base.isAuthority || !(base.fixedAge >= duration))
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{
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return;
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}
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EntityState entityState = null;
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if ((bool)target)
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{
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pointB = RaycastToFloor(target.transform.position);
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if (pointA.HasValue && pointB.HasValue)
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{
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Ray aimRay = GetAimRay();
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Vector3 forward = pointA.Value - aimRay.origin;
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Vector3 forward2 = pointB.Value - aimRay.origin;
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Quaternion a = Quaternion.LookRotation(forward);
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Quaternion quaternion = Quaternion.LookRotation(forward2);
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Quaternion value = quaternion;
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Quaternion value2 = Quaternion.SlerpUnclamped(a, quaternion, 1f + arcMultiplier);
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entityState = new FirePortalBomb
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{
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startRotation = value,
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endRotation = value2
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};
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}
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}
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if (entityState != null)
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{
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outer.SetNextState(entityState);
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}
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else
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{
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outer.SetNextStateToMain();
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}
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}
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private Vector3? RaycastToFloor(Vector3 position)
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{
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if (Physics.Raycast(new Ray(position, Vector3.down), out var hitInfo, 10f, LayerIndex.world.mask, QueryTriggerInteraction.Ignore))
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{
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return hitInfo.point;
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}
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return null;
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}
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}
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