r2mods/ilspy_dump/ror2_csproj/EntityStates.Railgunner.Bac.../BaseCharging.cs

99 lines
2.7 KiB
C#

using System.Collections.Generic;
using RoR2.HudOverlay;
using RoR2.UI;
using UnityEngine;
namespace EntityStates.Railgunner.Backpack;
public abstract class BaseCharging : BaseBackpack
{
[SerializeField]
public float baseDuration;
[SerializeField]
public GameObject crosshairOverridePrefab;
[SerializeField]
public GameObject overlayPrefab;
[SerializeField]
public string overlayChildLocatorEntry;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
private OverlayController overlayController;
private List<ImageFillController> fillUiList = new List<ImageFillController>();
private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
private float duration;
public override void OnEnter()
{
isSoundScaledByAttackSpeed = true;
base.OnEnter();
duration = baseDuration / attackSpeedStat;
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
OverlayCreationParams overlayCreationParams = default(OverlayCreationParams);
overlayCreationParams.prefab = overlayPrefab;
overlayCreationParams.childLocatorEntry = overlayChildLocatorEntry;
OverlayCreationParams overlayCreationParams2 = overlayCreationParams;
overlayController = HudOverlayManager.AddOverlay(base.gameObject, overlayCreationParams2);
overlayController.onInstanceAdded += OnOverlayInstanceAdded;
overlayController.onInstanceRemove += OnOverlayInstanceRemoved;
if ((bool)crosshairOverridePrefab)
{
crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, crosshairOverridePrefab, CrosshairUtils.OverridePriority.PrioritySkill);
}
}
public override void OnExit()
{
crosshairOverrideRequest?.Dispose();
if (overlayController != null)
{
overlayController.onInstanceAdded -= OnOverlayInstanceAdded;
overlayController.onInstanceRemove -= OnOverlayInstanceRemoved;
fillUiList.Clear();
HudOverlayManager.RemoveOverlay(overlayController);
}
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (duration > 0f)
{
foreach (ImageFillController fillUi in fillUiList)
{
fillUi.SetTValue(base.fixedAge / duration);
}
}
if (base.fixedAge >= duration)
{
outer.SetNextState(InstantiateChargedState());
}
}
protected abstract EntityState InstantiateChargedState();
private void OnOverlayInstanceAdded(OverlayController controller, GameObject instance)
{
fillUiList.Add(instance.GetComponent<ImageFillController>());
}
private void OnOverlayInstanceRemoved(OverlayController controller, GameObject instance)
{
fillUiList.Remove(instance.GetComponent<ImageFillController>());
}
}