39 lines
753 B
C#
39 lines
753 B
C#
using RoR2.Skills;
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using UnityEngine;
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namespace EntityStates.Railgunner.Backpack;
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public class Disconnected : BaseBackpack
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{
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[SerializeField]
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public SkillDef superSkillDef;
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[SerializeField]
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public SkillDef cryoSkillDef;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if ((object)base.skillLocator.special.skillDef == superSkillDef)
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{
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outer.SetNextState(new OnlineSuper());
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}
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else if ((object)base.skillLocator.special.skillDef == cryoSkillDef)
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{
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outer.SetNextState(new OnlineCryo());
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}
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}
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}
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