r2mods/ilspy_dump/ror2_csproj/EntityStates.TitanMonster/SpawnState.cs

52 lines
1.2 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.TitanMonster;
public class SpawnState : BaseState
{
public static float duration = 4f;
public static GameObject burrowPrefab;
public static string spawnSoundString;
private static int SpawnStateHash = Animator.StringToHash("Spawn");
private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate");
public override void OnEnter()
{
base.OnEnter();
Util.PlaySound(spawnSoundString, base.gameObject);
ChildLocator component = GetModelTransform().GetComponent<ChildLocator>();
PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration);
Transform transform = component.FindChild("BurrowCenter");
if ((bool)transform)
{
if (!EffectManager.ShouldUsePooledEffect(burrowPrefab))
{
Object.Instantiate(burrowPrefab, transform.position, Quaternion.identity);
}
else
{
EffectManager.GetAndActivatePooledEffect(burrowPrefab, transform.position, Quaternion.identity);
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}