60 lines
1.0 KiB
C#
60 lines
1.0 KiB
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Toolbot;
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public class DroneProjectileHover : BaseState
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{
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[SerializeField]
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public float duration;
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[SerializeField]
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public int pulseCount = 3;
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[SerializeField]
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public float pulseRadius = 7f;
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protected TeamFilter teamFilter;
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protected float interval;
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protected int pulses;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)base.rigidbody)
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{
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base.rigidbody.velocity = Vector3.zero;
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base.rigidbody.useGravity = false;
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}
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if (NetworkServer.active && (bool)base.projectileController)
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{
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teamFilter = base.projectileController.teamFilter;
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}
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interval = duration / (float)(pulseCount + 1);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active)
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{
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if (base.age >= duration)
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{
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EntityState.Destroy(base.gameObject);
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}
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else if (base.age >= interval * (float)(pulses + 1))
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{
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pulses++;
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Pulse();
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}
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}
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}
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protected virtual void Pulse()
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{
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}
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}
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