r2mods/ilspy_dump/ror2_csproj/EntityStates.Toolbot/ToolbotDualWield.cs

90 lines
2.2 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Toolbot;
public class ToolbotDualWield : ToolbotDualWieldBase
{
public static string animLayer;
public static string animStateName;
public static GameObject coverPrefab;
public static GameObject coverEjectEffect;
public static string enterSoundString;
public static string exitSoundString;
public static string startLoopSoundString;
public static string stopLoopSoundString;
private bool keyReleased;
private GameObject coverLeftInstance;
private GameObject coverRightInstance;
private uint loopSoundID;
protected override bool shouldAllowPrimarySkills => true;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animLayer, animStateName);
Util.PlaySound(enterSoundString, base.gameObject);
loopSoundID = Util.PlaySound(startLoopSoundString, base.gameObject);
if ((bool)coverPrefab)
{
Transform transform = FindModelChild("LowerArmL");
Transform transform2 = FindModelChild("LowerArmR");
if ((bool)transform)
{
coverLeftInstance = Object.Instantiate(coverPrefab, transform.position, transform.rotation, transform);
}
if ((bool)transform2)
{
coverRightInstance = Object.Instantiate(coverPrefab, transform2.position, transform2.rotation, transform2);
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority)
{
bool flag = this.IsKeyDownAuthority(base.skillLocator, base.inputBank);
keyReleased |= !flag;
if (keyReleased && flag)
{
outer.SetNextState(new ToolbotDualWieldEnd
{
activatorSkillSlot = base.activatorSkillSlot
});
}
}
}
public override void OnExit()
{
Util.PlaySound(exitSoundString, base.gameObject);
Util.PlaySound(stopLoopSoundString, base.gameObject);
AkSoundEngine.StopPlayingID(loopSoundID);
if ((bool)coverLeftInstance)
{
EffectManager.SimpleMuzzleFlash(coverEjectEffect, base.gameObject, "LowerArmL", transmit: false);
EntityState.Destroy(coverLeftInstance);
}
if ((bool)coverRightInstance)
{
EffectManager.SimpleMuzzleFlash(coverEjectEffect, base.gameObject, "LowerArmR", transmit: false);
EntityState.Destroy(coverRightInstance);
}
base.OnExit();
}
}