27 lines
567 B
C#
27 lines
567 B
C#
using RoR2;
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using UnityEngine.Networking;
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namespace EntityStates;
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public class BaseSkillState : BaseState, ISkillState
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{
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public GenericSkill activatorSkillSlot { get; set; }
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public override void OnSerialize(NetworkWriter writer)
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{
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base.OnSerialize(writer);
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this.Serialize(base.skillLocator, writer);
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}
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public override void OnDeserialize(NetworkReader reader)
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{
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base.OnDeserialize(reader);
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this.Deserialize(base.skillLocator, reader);
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}
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public bool IsKeyDownAuthority()
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{
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return this.IsKeyDownAuthority(base.skillLocator, base.inputBank);
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}
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}
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