39 lines
820 B
C#
39 lines
820 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates;
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public abstract class GenericCharacterSpawnState : BaseState
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{
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[SerializeField]
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public float duration = 2f;
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[SerializeField]
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public string spawnSoundString;
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private static int Spawn1StateHash = Animator.StringToHash("Spawn1");
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private static int Spawn1ParamHash = Animator.StringToHash("Spawn1.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound(spawnSoundString, base.gameObject);
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PlayAnimation("Body", Spawn1StateHash, Spawn1ParamHash, duration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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