25 lines
434 B
C#
25 lines
434 B
C#
using UnityEngine;
|
|
|
|
namespace EntityStates;
|
|
|
|
public class TestState1 : EntityState
|
|
{
|
|
public override void OnEnter()
|
|
{
|
|
Debug.LogFormat("{0} Entering TestState1.", base.gameObject);
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
Debug.LogFormat("{0} Exiting TestState1.", base.gameObject);
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
if (base.isAuthority && Input.GetButton("Fire1"))
|
|
{
|
|
outer.SetNextState(new TestState2());
|
|
}
|
|
}
|
|
}
|